The Wire Troll: The Lonnie Chisenhall Era Begins Anew

Although his strike zone judgment actually regressed this season, Chisenhall was enjoying a breakthrough season at Triple-A with a whopping 60 total bases in just 28 games. He has no speed, and is yet another left-handed stick for Cleveland’s predominantly lefty lineup (which tends to struggle against southpaws), but Chisenhall has done extremely well in his first few games since the recall, so don’t overlook the fact that Hannahan may very easily be Pipped here.

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Video Game Review: Rock of Ages (PS3 Release)

Defend the castle walls, sire! When starting your turn in this gonzo strategy-action title, you’ll need to build various blockades on a playing field to prevent enemy forces from storming over your domain. To do so, open up your asset window with your tools of defense: towers, catapults, bombs and angry livestock are just a small taste of goodies to put into place to slow down and deter your opponent’s attack. After preparing your defenses, trumpets will blare, cuing you to literally roll out your attack.

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Podcast: Matt Kemp’s Faulty Hamstrings

This week’s episode of RotoRob’s Fantasy Baseball Weekly Podcast (heard every Thursday at 9 p.m. EST on Blogtalkradio) got off to a rocky start as Blogtalkradio was clearly having some issues and none of the guests could join host Buck, who valiantly flew solo for the first 25 minutes or so of the show. Finally, Tim and I were able to be patched in (thanks to Chris Wassel!), but scheduled guest Ivar Anderson was shut out. Thanks so much to Ivar for agreeing to join us; we’ll be sure to get you on again real soon.

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Video Game Review: Ghost Recon: Future Soldier

Equally important is the ability to mark enemies. Here you simply line up a tango and press the right bumper — when hidden, this targets them for a quiet kill, whereas in firefights it instructs your squad to concentrate fire on that enemy or vehicle. It works great and brings a lot of satisfaction when you can quietly sweep and clear an area. If you target four enemies at once and take them down (known as a Sync Shot) you’ll be rewarded with a temporary slowing of time, allowing you to finish off stragglers before they can raise the alarm. If anything, though, it can be a little too effective in combat as even distant snipers are quickly disposed of with midrange weaponry when marked.

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