videogames
 
 

Check out New cheap jersey from china on DHgate.com

Video Game Review: Hades

October 1, 2020 | by Herija Green | Comments Comments Off on Video Game Review: Hades
Hades
Who knew Hades would be so hot?

While some developers and publishers pump out content as quickly as possible, others take a decidedly more deliberate approach. One such purveyor of “quality over quantity” is Supergiant Games, which put itself on the map with 2011’s Bastion, followed that in 2014 with the excellent Transistor and then released Pyre in 2017. That three-year gap seems to be the sweet spot for development as now PC and Nintendo Switch gamers are getting to play its fourth title, Hades, a roguelike ARPG.

CONTROLS (4.5/5)

In football you’ll sometimes hear the phrase “illusion of complexity,” and in a sense that’s an apt description for the way Hades handles combat. For as much ass as you’ll be kicking, you only really utilize four moves: a standard attack, a special attack, a ranged “cast” and a dash. And yet from those humble roots spawns a game that never feels simple or repetitive. It’s a neat trick, and one that Supergiant deftly pulls off by incorporating roguelike elements.

Each run begins with a random god bestowing a handful of possible gifts upon you and allowing you to select one. For example, you might be offered a more powerful standard attack, a special that inflicts a status effect and a unique dash (such as one that deflects incoming projectiles or one that leaves behind a damaging flurry in its wake). As you go forward you’ll get more chances to receive new gifts or replace/enhance existing ones. By doing this your basic set of moves is altered with interesting traits on each run.

You’re sure to have your favourites, and getting the ones you like is inarguably beneficial to having longer runs, but we never felt like we were given poor gifts that set us back. Instead it might simply force you to alter your tactics, which helps keep the game fresh. There is a little awkwardness now and then with the default control layout, but that can be remapped.

GRAPHICS/SOUND (4.25/5)

Viewed on a full-sized HDTV, Hades is a colourful and visually arresting game as you ascend through various levels of the underworld. There are visual effects aplenty as well as you dash across rooms, dodging attacks and striking down your enemies. In fact, things are so busy that we had trouble tracking everything on Switch screen — others may not find it an issue, but after only a couple of runs we decided to stick with the docked version.

One of the more interesting hooks at play here is that there’s a lot of story to be meted out via conversations with the various gods and other personalities from Greek mythology. Each one is fully voiced by steady performances that help stave off any frustration from your upteenth failed attempt. The soundtrack accompanies the action effectively.

GAMEPLAY (4.5/5)

On its surface, Hades offers up a very simple tale. You play as Zagreus, the son of Hades, and you want to escape the underworld. While your father dismisses the notion as impossible, others are willing to aid in the quest, bestowing gifts upon you. There’s far more to the story, though, which you’ll unlock with each failed, and eventually successful, escape attempt.

It’s here that Hades is able to elevate itself above most roguelike titles, in essence rewarding your failures by providing pieces of your past through conversations with heroes and gods. Each time we were struck down trying to flee the underworld our frustration was minimized by knowing that more of Zagreus’ tale was about to be revealed. It’s very well done.

Of course, in roguelikes, creating a compelling, repeatable experience is where success or failure are ultimately judged. Thankfully, Supergiant Games has that covered as well, tossing out something that feels challenging but never unfair. The rush from defeating bosses for the first time and edging ever closer to the inevitable escape is great, and the way the game makes adjustments as you grow stronger to maintain the challenge are smartly implemented.

Each run begins with you selecting a primary weapon and then receiving a starting gift from a random god. From there, things are randomized, and each cleared room will earn you a reward: another gift, an upgrade, more health, currency and so on. Most items will only stick with you until your death, but there is also persistent loot like keys (used to unlock new items) and darkness (used to purchase permanent upgrades). It doesn’t reinvent the wheel, but it’s still effective.

OVERALL (4.5/5)

Hades is an excellent roguelike, featuring a satisfying and sustainable gameplay loop while also providing enough narrative incentive to make deaths not feel like failures. If you hold any affinity for the genre this is a must own.

Share
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

Video Game Review: Kingdoms of Amalur: Re-Reckoning

September 21, 2020 | by Herija Green | Comments Comments Off on Video Game Review: Kingdoms of Amalur: Re-Reckoning
Two fairly meaty DLCs are included as well with The Legend of Dead Kel and Teeth of Naros adding new races and regions along with additional features. Even sticking with the main story pushed well past 30 hours, so those with the time and inclination could easily more than double (and perhaps triple) that.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

Video Game Review: Tony Hawk’s Pro Skater 1+2

September 11, 2020 | by Herija Green | Comments Comments Off on Video Game Review: Tony Hawk’s Pro Skater 1+2
Few feelings in gaming can rival the euphoria of putting together a great run or, conversely, the anguish of seeing a massive trick multiplier evaporate by losing your balance or missing a landing. Runs are never too long, though, and you’re free to restart at any time so even failures rarely feel like you’ve wasted your time.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

Video Game Review: We should talk.

July 28, 2020 | by Herija Green | Comments Comments Off on Video Game Review: We should talk.
Each playthrough is structured the same. You open with a brief exchange with Stephanie, the bartender, and then Round 1 of texting with Sam. That’s followed by either a brief conversation with your ex-boyfriend Dante or Jimmy, who mistakes you for someone he’s supposed to meet from a dating app. After that you get a second text burst with Sam, then Dante or Jimmy (whoever you didn’t talk to the first time), and then the finale with Sam. That’s it.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow

Video Game Review: Desperados III

June 22, 2020 | by Herija Green | Comments Comments Off on Video Game Review: Desperados III
Serving as a prequel to the previous games, Desperados III focuses on the origins of series protagonist John Cooper, who finds himself hunting down the man that killed his father in the Old West circa the 1870s. Along the way he’ll link up with four others: Doc McCoy, Hector Mendoza, Kate O’Hara and Isabelle Moreau. Together, they’ll try to overcome the odds and deliver a sense of closure and justice for Cooper.
Share
more
Feed Burner eMail Get RotoRob by Email: Enter your email below to receive daily updates direct to your inbox. Only a pink taco wouldn’t subscribe.
PostShadow