Video Game Review: Of Orcs and Men
As you’re breaking backs and showering daggers into your foes, you’ll be escorting your heroes from locale to locale, occasionally stumbling across a treasure and taking control of whichever character suits the situation. For example, small and tight areas may require Styx’s size and stealth for infiltration. However, the game never truly opens up, which makes it always feels like you’re traversing through corridors, making exploration overly dull and linear for an RPG.
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