Video Game Review: Of Orcs and Men

As you’re breaking backs and showering daggers into your foes, you’ll be escorting your heroes from locale to locale, occasionally stumbling across a treasure and taking control of whichever character suits the situation. For example, small and tight areas may require Styx’s size and stealth for infiltration. However, the game never truly opens up, which makes it always feels like you’re traversing through corridors, making exploration overly dull and linear for an RPG.

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Video Game Review: WWE ’13

Little has changed following last year’s overhaul with the same striking, grappling and countering system in place. A series of location-specific “OMG” moments are new, as is the ability to catch opponents with certain finishers. I’d like to see THQ move away from the button mashing submission escapes, but other than that the setup allows you to choreograph the action nicely.

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2012-13 RotoRob NBA Draft Kit: Centre Rankings

Just like the Power Forward slot, Centre is deep this season. Obviously, you’re looking for boards, blocks and FG percentage here and – ideally – someone who doesn’t bring your FT numbers down too far. Keep that in mind if you wind up with Dwight Howard – either surround him with high percentage shooters or just screw the cat altogether.

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Video Game Review: Dance Central 3

If you’ve played either of the previous titles, you know the drill. A song starts playing, a dancer starts dancing and you mirror their moves as closely as you can. A series of cue cards will cycle through to hint on which dance move to perform next; the higher the difficulty setting, the faster and more complex the dance moves get. As you nail each maneuver you’ll rack up points based on how accurately you perform them and how many you hit in a row. Busting a groove in your living room alone is sooo June 2010, so you know this game supports two dancers at a time like it should.

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Video Game Review: X-COM: Enemy Unknown

Once you switch to the action menu you’ll be able to use your squad’s abilities and target enemies as well as take up defensive positions or reload your weapon. Here d-pad shuffles through your available actions, and once you take aim the bumpers let you check out your targeting options (complete with hit and critical percentage breakdowns). Every once in a while you might inadvertently move to a grid that you did not intend and wish there was a cancel function, but outside of that it’s nearly flawless.

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Podcast: The World Serious!

This week on RotoRob’s Fantasy Baseball Weekly Podcast, heard every Thursday at 9 p.m. EST on Blogtalkradio, we tried a few new things. First off, we managed to get through a show unscathed, technologically. Woo hoo! Secondly, we tried to keep it not only under 90 minutes, but actually under 45 minutes! Wow. Stop the freaking presses.

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