Video Game Review: WWE ’13

Little has changed following last year’s overhaul with the same striking, grappling and countering system in place. A series of location-specific “OMG” moments are new, as is the ability to catch opponents with certain finishers. I’d like to see THQ move away from the button mashing submission escapes, but other than that the setup allows you to choreograph the action nicely.

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Video Game Review: Dance Central 3

If you’ve played either of the previous titles, you know the drill. A song starts playing, a dancer starts dancing and you mirror their moves as closely as you can. A series of cue cards will cycle through to hint on which dance move to perform next; the higher the difficulty setting, the faster and more complex the dance moves get. As you nail each maneuver you’ll rack up points based on how accurately you perform them and how many you hit in a row. Busting a groove in your living room alone is sooo June 2010, so you know this game supports two dancers at a time like it should.

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Video Game Review: X-COM: Enemy Unknown

Once you switch to the action menu you’ll be able to use your squad’s abilities and target enemies as well as take up defensive positions or reload your weapon. Here d-pad shuffles through your available actions, and once you take aim the bumpers let you check out your targeting options (complete with hit and critical percentage breakdowns). Every once in a while you might inadvertently move to a grid that you did not intend and wish there was a cancel function, but outside of that it’s nearly flawless.

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Video Game Review: The Walking Dead, Episode 4

There’s exploration, puzzle solving, new characters, and very clumsy gunplay (Telltale should never, ever make a first-person shooter without refining its interface skills). The series’ technical limitations still show up, and it actually gets in the way quite a bit in one cumbersome sequence where Lee is fighting off zombies while stuck in wood. It’s par for the course, though one positive turn from Episode 3 is that the extended adventure-game puzzle segments have been truncated.

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Video Game Review: The Testament of Sherlock Holmes

Investigation is the name of the game, which equates to lots of meticulously walking every available inch of an area and pressing a button when on-screen prompts (either a hand or a magnifying glass) pop up. If you’ve yet to see or do everything at a particular point they’ll be outlined in blue; once completed they turn green. It handles fine, though the persistent swaying in first-person view can occasionally make it difficult to investigate a particularly small object when zoomed in.

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