2011 RotoRob MLB Draft Kit: Shortstop Rankings

Even in a down year, Ramirez still posted a .300-21-76 line with 32 stolen bases, which included a strong showing over the final two months. The 27-year-old is just entering his physical prime, and playing at a relatively thin position only enhances his value. There aren’t many legitimate five-category performers in Fantasy baseball, but Ramirez is one of them. He’s a top-five talent and should be selected accordingly.

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Video Game Review: Beyond Good and Evil HD

Whether you’re on foot or in a vehicle, the fundamentals are well covered. Melee combat consists of using just two commands (attack and dodge) and is easy to pick up. Your camera (used to gather evidence as well as identify animals) is straightforward enough early on, though once you obtain a disc launcher, having them both work out of the same first-person view is somewhat awkward. Piloting your hovercraft can be a little temperamental in tight spaces, but is fine otherwise.

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Video Game Review: Killzone 3

Most notable is the inability to go prone. This may sound inconsequential in a cover-based shooter, but even while behind cover you can still be shot by enemies in front of you (ones that shouldn’t have an angle). It’s at its worst when they have the high ground as no matter what you do, you’re leaving some portion of your body exposed. There’s also no way to move in cover while aiming — you can obviously strafe at any other point so I don’t understand the logic of prohibiting it.

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Video Game Review: Microbot

Like all twin-stick shooters, you’ll move with the left analog stick and aim/fire with the right. The face buttons are not used, but the triggers deploy your auxiliary weapons (such as a harpoon or a nuke) and the shoulder buttons bring up your map. Despite these simple mechanics, the fact that your ship ebbs and flows in viscous fluids rather than calm space leads to some frustrating moments.

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Video Game Review: Mindjack

Enemy variety is largely nonexistent. In fact, if memory serves, you fight exactly one unmasked individual in the entire game. At all other times it’s a continuous stream of basic troops, heavily armoured soldiers and mechs of various sizes. The main characters look okay during gameplay, but in cut scenes they fail to convey any emotion and the lip synching is off.

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Video Game Review: Hard Corps: Uprising

It’s tough to find much fault in the game’s beautiful hand-drawn artwork, which has a distinctly anime flavour to it. Each of the eight locations is different as you battle everywhere from sparse deserts and lush jungles to high rises. Even amid chaos, enemy fire is generally easy to spot (avoiding it is another matter entirely) and I never encountered dips in the frame rate. The massive bosses are well designed and while there aren’t a ton of enemy types, what’s present looks good.

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