Video Game Review: Stacking

As this isn’t an action title and doesn’t require precise commands at any point, the controls are pretty much a non-factor. You stack/unstack, talk and use your special ability with the face buttons while the shoulder buttons are used to keep track of your objectives. The only time the controls become even mildly annoying is when dolls are clustered together and you end up entering the wrong one.

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Video Game Reviews: First Strike DLC

This map takes place at an Antarctic base inconveniently constructed on either side of a gaping chasm that players can tumble into (and seemingly never land). There are several ways across, which combined with multiple entry points to every building, prevents snipers from getting too comfortable. The ice bridges located on Discovery are destructible via explosives or gunfire and destroying them can cause you to alter your tactics on the fly. It’s a solid, fast-paced map.

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Video Game Review: Dead Space 2

As far as I can tell, the control scheme hasn’t changed from the original to the sequel one iota. Most buttons and triggers have one function when walking normally and another when holding down the left trigger to aim your weapon. The only time this becomes an issue is with the “B” button, which utilizes telekinesis when you’re aiming and has you use a health pack when you’re not. I’m sure I’m not alone in having accidentally used med packs when I didn’t intend to because of it.

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Video Game Review: Spare Parts

Although the basics are instantly familiar — jump with “A” (tap twice to do a double jump) and use your weak (X) and strong attacks (Y) to defeat enemies — there are quite a few problems here. For starters, jumping can feel imprecise and occasionally non-responsive. Using your special abilities (B button) seems finicky at times, most notably when hacking or hovering, and if you’re like me you’ll quickly abandon the right stick when selecting your active ability. It’s too imprecise and cycling through them with the bumpers works better.

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