Video Game Review: Kane & Lynch 2: Dog Days

Some may find gun accuracy to be an issue as well, though that was clearly a design decision to simulate more realism with the weapons as well as the characters’ lack of special training. After struggling initially I came to embrace the aiming. Also of interest, there’s no melee attack for close quarters combat — instead, pressing (B) has you grab an enemy and use him as a human shield.

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2010 RotoRob NFL Draft Kit: Running Back Rankings

The difference in the last year is that Johnson’s surprisingly dominating sophomore year gave him 2,006 rushing yards on 358 carries averaging 5.6 yards per rush. This, along with 14 rushing TDs and 50 receptions for 503 yards and two receiving TDs, gave him 329 Fantasy points last season in standard point systems. This season, Johnson should put up similar numbers with fewer yards on the rushing side, but still rank as the best in the league. Peterson’s fumbling problem cost him the No. 1 spot, as he suffered from inconsistency with his running last year, as his yards per carry dropped to 4.4 after 5.6 in his rookie season and 4.8 in his second season.

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MLB Power Rankings: August 19

The Rays have finally reclaimed the top spot from the Yankees for the first time since the week of June 14. New York had held the top spot for two solid months until splitting series with the Royals, Rangers, and Red Sox. With the Rays winning their fifth straight on Wednesday, a run which includes a sweep of the Texas Rangers, they have proved they deserve to be the top dog.

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2010 RotoRob NFL Draft Kit: Quarterback Rankings

The reigning Super Bowl MVP is the steadiest selection, having averaged 4,575 yards and 30.5 touchdowns passing per season since joining the Saints in 2006. At 31, Brees is still in his prime and, like Manning, rarely takes shots. He throws a quick, accurate ball and makes smart decisions. All of which begs the question, why rank him behind Rodgers? We’re glad you asked…

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Video Game Review: Lara Croft and the Guardian of Light

Developer Crystal Dynamics has handled Lara’s foray into the isometric realm beautifully. Using the dual analog sticks to move (left) and aim (right) allows for elusive movements and strafing with “X” executing a roll for quick escapes. The functions needed for solving puzzles are smartly mapped to the bumpers, allowing your hands to concentrate on the sticks, triggers and face buttons during combat — plus, you can assign up to four weapons to the d-pad for switching on the fly. Jumping can be a bit imprecise, though part of the blame for that falls on the camera angle.

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Video Game Review: Monday Night Combat

There’s a pretty standard setup at work here, though a couple things feel out of place. The two biggest ones were using the right bumper to reload and having the left trigger aim down sight with some guns and not others — even after several hours I’d still end up tossing bombs when I meant to reload. You’ll also have to familiarize yourself with the face buttons as outside of A (which jumps) they’re different for each class. It’s not tough, but do expect a modest learning curve.

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