The Wire Troll: Ben Gordon Lighting It up for Cats

Admittedly, we hadn’t paid much attention to Singler prior to this season, but he’s starting to demand our scrutiny now. He’s headed into a juicy four-game week and has responded well (12 points per game) since moving into the Pistons’ starting five a couple of weeks ago. The rook had his first career double-double Monday and has enjoyed three straight multi-steal efforts. There were questions whether he’d be a SF or PF in the NBA, but right now, he’s finding himself as Detroit’s starting two-guard, but he still qualifies as a forward for Fantasy purposes.

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Podcast: The Trade that Shook the World… NOT

Another week, another Fantasy baseball Podcast. Ah yes, Thursdays evenings at 9 p.m. EST on Blogtalkradio the weekly event that is also known as RotoRob’s Fantasy Baseball Weekly Podcast occurs. And while RotoRob had planned to man the controls this week, BTR — as it is wont to do — had other plans for him, thereby necessitating another rescue by Chris Wassel.

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Video Game Review: Assassin’s Creed III

Everything runs smoothly on the control front… until the time comes to sprint with precision. It’s during the game’s chase sequences that its shortcomings being painfully obvious. There are few things more maddening than being on a target’s heels only to clamber up a wall or dive into a pile of hay because you get too close to it. The game is simply too finicky for its own good in this regard, and you’ll end up replaying these sections far more often than you should because of it.

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Video Game Review: Call of Duty: Black Ops 2

New to the campaign is a series of optional “strike force” missions, which is meant to take sort of a real-time strategy approach. You command units, moving them to defend or attack various points, while retaining the ability to jump into any one of them and take direct control. On paper it sounds pretty cool. In practice it feels like a work in progress. Unmanned units are largely impotent and splitting your forces never works. Instead you just end up ordering everyone to advance on a specific locale and jump from one unit to the next, killing as many enemies as you can. If Treyarch plans to bring the concept back next time it definitely needs some fine tuning.

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