Video Game Review: Naughty Bear

For a game with such a basic premise — scare and/or kill teddy bears — there’s a lot of controls to familiarize yourself with. Unfortunately, nothing at your disposal allows for locking onto targets, which leaves you to flail away with melee weapons while trying to keep the camera in position to follow the action. It’s an exercise in futility and zaps some of the potential fun.

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Video Game Review: NCAA Football 11

I love football. It utterly consumes my weekends for four-plus months of the year, and that doesn’t even cover all the nights I’ll throw it on as background noise. I’ve always been partial to the NFL, but there’s something undeniably appealing about the collegiate game. It is equal parts passion and pageantry, a place where gimmick offenses can flourish and getting the right player in the right system can make all the difference.

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Video Game Review: Tales of Monkey Island

In adventure games, inventory items were made to be combined, and that was always easier done with mouse-based inventory management. Since this is a console experience, Tell Tale has managed the best that it could; one button opens up the inventory menu, then you highlight the item to be used. This goes into a sub-menu that allows it to be combined with another object in your inventory or in the active game. It sounds clunky, but there’s no real way around it. PC-style inventory management simply doesn’t work smoothly on a console environment, though Tell Tale has done its best to try to make it streamlined and accessible.

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