Video Game Review: Crackdown 2

Long before I submitted my first game review I had written tens of thousands of words on professional athletes, covering the gamut from opinionated pieces to the mundane — such as scouting reports and trading cards. Along the way I conducted numerous interviews and grew annoyed by an axiom athletes were using to answer questions. That popular phrase: “It is what it is.”

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Video Game Review: Transformers: War for Cybertron

The vehicular modes tend to be hit or miss. I enjoyed transforming in tight quarters to zoom around the battlefield, but I didn’t think it held up as well during longer sequences. The pseudo on-rails elements of flying make it a bit confusing as to where you can maneuver, and it always seemed like the cars were hovering slightly above the ground without any feel for the road.

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Video Game Review: Joe Danger

Although the game chooses to slowly introduce the various controls during the career mode, everything is so responsive and intuitive that it really isn’t necessary. After just a few games you’ll be pulling off back flips and waving to the crowd as you soar through the air. My lone quibble is that it feels a bit odd to switch from the throttle (R2) to the L1/R1 buttons to perform aerial stunts, but it’s something you’ll get used to as you play more.

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Video Game Review: Earthworm Jim HD

Although there’s nothing wrong with the way the old three-button Genesis control scheme has been mapped to the Xbox 360 (I like that both “X” and the trigger fire), the game itself feels most outdated here. There are just too many things you can’t do; like the inability to fire your gun while in the air or to jump vertically from a hanging position. Is it authentic to the original? Yes. Does that make it less frustrating? No. Fans of the series know what they’re getting into, but newcomers may find these limitations archaic.

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