Video Game Review: Killzone 3

Most notable is the inability to go prone. This may sound inconsequential in a cover-based shooter, but even while behind cover you can still be shot by enemies in front of you (ones that shouldn’t have an angle). It’s at its worst when they have the high ground as no matter what you do, you’re leaving some portion of your body exposed. There’s also no way to move in cover while aiming — you can obviously strafe at any other point so I don’t understand the logic of prohibiting it.

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Video Game Review: Microbot

Like all twin-stick shooters, you’ll move with the left analog stick and aim/fire with the right. The face buttons are not used, but the triggers deploy your auxiliary weapons (such as a harpoon or a nuke) and the shoulder buttons bring up your map. Despite these simple mechanics, the fact that your ship ebbs and flows in viscous fluids rather than calm space leads to some frustrating moments.

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Video Game Review: Mindjack

Enemy variety is largely nonexistent. In fact, if memory serves, you fight exactly one unmasked individual in the entire game. At all other times it’s a continuous stream of basic troops, heavily armoured soldiers and mechs of various sizes. The main characters look okay during gameplay, but in cut scenes they fail to convey any emotion and the lip synching is off.

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Video Game Review: Hard Corps: Uprising

It’s tough to find much fault in the game’s beautiful hand-drawn artwork, which has a distinctly anime flavour to it. Each of the eight locations is different as you battle everywhere from sparse deserts and lush jungles to high rises. Even amid chaos, enemy fire is generally easy to spot (avoiding it is another matter entirely) and I never encountered dips in the frame rate. The massive bosses are well designed and while there aren’t a ton of enemy types, what’s present looks good.

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Video Game Review: Stacking

As this isn’t an action title and doesn’t require precise commands at any point, the controls are pretty much a non-factor. You stack/unstack, talk and use your special ability with the face buttons while the shoulder buttons are used to keep track of your objectives. The only time the controls become even mildly annoying is when dolls are clustered together and you end up entering the wrong one.

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Video Game Reviews: First Strike DLC

This map takes place at an Antarctic base inconveniently constructed on either side of a gaping chasm that players can tumble into (and seemingly never land). There are several ways across, which combined with multiple entry points to every building, prevents snipers from getting too comfortable. The ice bridges located on Discovery are destructible via explosives or gunfire and destroying them can cause you to alter your tactics on the fly. It’s a solid, fast-paced map.

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