Video Game Review: Dead Space 2

As far as I can tell, the control scheme hasn’t changed from the original to the sequel one iota. Most buttons and triggers have one function when walking normally and another when holding down the left trigger to aim your weapon. The only time this becomes an issue is with the “B” button, which utilizes telekinesis when you’re aiming and has you use a health pack when you’re not. I’m sure I’m not alone in having accidentally used med packs when I didn’t intend to because of it.

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Video Game Review: Spare Parts

Although the basics are instantly familiar — jump with “A” (tap twice to do a double jump) and use your weak (X) and strong attacks (Y) to defeat enemies — there are quite a few problems here. For starters, jumping can feel imprecise and occasionally non-responsive. Using your special abilities (B button) seems finicky at times, most notably when hacking or hovering, and if you’re like me you’ll quickly abandon the right stick when selecting your active ability. It’s too imprecise and cycling through them with the bumpers works better.

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Video Game Review: Modern Combat: Domination

There isn’t much to get excited about here. You’ve seen the game’s five locations in one form or another in plenty of other shooters with pathways laid out to allow multiple access points to rooms and dissuade camping. The level of detail is fairly sparse throughout, but if that’s the price to be paid for a usually smooth frame rate then so be it. What is disappointing is the lack of impact from explosives or the last gen smoke effects when you pop a grenade for cover.

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