Video Game Review: Spider-Man: Shattered Dimensions

Where the game has issues is with its occasional inability to distinguish between the point-to-point and freestyle web slinging. In theory, pressing it once will snap you to an object, while holding it down lets you swing from unseen items above. In practice it’s imprecise, leading to some undeserved damage and unplanned tumbles. Mercifully, they’re rarely fatal thanks to a recovery prompt.

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Dear RotoRob: The Dangers of Micromanaging

I know playing the matchups can be tempting, but I firmly believe you don’t bench a stud — and right now, the Steelers’ defense is a stud Fantasy unit. Even looking at the matchups, what has Baltimore’s offense done to make you worry? They scored 20 points combined in two games against New York and Cincinnati with six turnovers, and right now Pittsburgh’s D is better than either of those so I’d stick with them.

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Dear RotoRob: Brees or Forte?

To me, Amendola is a JAG. You don’t win in the NFL throwing 40 times per game — ask both your Fantasy QBs, who rank first and fourth in attempts and have a combined record of 0-4 — and I can’t believe the Rams are going to keep passing this much. That’s how you get your young franchise QB killed. The jury is still out on both Williams and Naanee, but San Diego’s passing attack is legit, something you can’t say for Seattle or St. Louis. Naanee has more potential in that offense than the other two at this point.

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Video Game Review: Sonic Adventure

With the Xbox 360 controller being essentially a modernized version of the Dreamcast’s, things should be familiar in regards to button mapping. However, the analog stick seems alternately unresponsive and entirely too sensitive — two extremely different yet equally annoying issues. I had trouble doing mundane things like picking up coins on the run, and I would also get hung up on areas I don’t recall having trouble with in the original game. After a few hours I was able to compensate better, but it’s still too inconsistent.

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Video Game Review: Jimmy’s Vendetta DLC

Outside of the opening cinematic, however, there’s virtually no story. Missions are activated by walking up to a floating icon and pushing a button. From there you’ll be given a brief textual explanation of what you’re doing and why, though ultimately it’s of little consequence. Once you accept, a timer starts and you set about completing the task in the allotted time. Each mission is then scored based on how many enemies are killed, the number of headshots, score multipliers (earned by killing enemies or destroying vehicles in rapid succession) and time remaining.

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