Video Game Review: SSX

Of course, for any racing game, the bottom line on controls is whether or not they’re responsive enough to be immersive. EA Sports did it right this time by bringing over what already worked as a classic control option, then putting a lot of thought into right analog controls and new features. Both sets of controls are crisp and responsive, which is particularly critical when you’re snowboarding down a mountain at a really, really, ridiculously speed. And just like the old games, when things seem out of control, a few frantic hacks at the controller might pull off your best trick yet.

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Video Game Review: I Am Alive

There are two distinct halves to the gameplay, platforming and combat, and each has its corresponding pros and cons when controlling the action. Scaling buildings basically requires you to find a path and push the analog stick in the direction you want to go. While doing this you’ll frequently encounter distances that require an additional jump, which is done by pressing “A.” It’s usually very responsive, though there are times when you’ll want to go east-west at a junction but will end up heading north-south. Given that the entire mechanic is based on an ever decreasing stamina meter, this can lead to some exacerbating moments.

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