2010 RotoRob MLB Draft Kit: Top 10 Closers in Waiting

The saves category accounts for 10 per cent of the counting categories in most Fantasy leagues and will generate 90 per cent of the counting grief. Never will so few be the cause for such high levels of anxiety for so many. As we head towards Opening Day 2010, bullpens throughout the land are in shambles.

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Video Games: Game Room

There are currently 31 titles available for download with Microsoft boasting that it has 1,000 games lined up for future installments, which will be released every week starting in late April. Each game can be demoed once for free — you get 10 minutes to test it out — and then purchased for either 240 points (US$3), if you only want to play it on your Xbox 360 or PC, or 400 points (US$5) if you want it available for both.

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Ice Chips: Playoff Primer

With the regular season winding down, it’s time to look ahead to a unique beast of its own — playoff pools. Playoff pools are always a crapshoot, since one unpredictable upset could mean that you’re essentially done. It’s also difficult to project long-term because even if you get a lot of points in the first round, sheer attrition will knock some of your players out of the lineup. How can you navigate this minefield? Well, there’s no surefire way, but here are some general guidelines to go by.

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2010 RotoRob MLB Draft Kit: Top 10 Sleepers

Each and every spring, we perform the annual rite of soul searching, trying to find the gems in the rough that present opportunities for serious bargains. There is no shortage of these options entering 2010. In compiling this list I started with over 30 names and pared it down to a Top 10 that I believe to be a good representation of late-round gambles that have the potential to generate some positive returns for 2010. Without further ado, let’s get to it.

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Video Game Review: Scrap Metal

It’s definitely the preferred option, though, as the “advanced” method has you operating the vehicle like a remote control car. The left stick is the steering wheel, and you now accelerate with the right trigger and brake with the left. What really makes this scheme unwieldy is that the game is constantly inverting the controls based on which direction your car is facing. That means pushing the stick to the right does two completely opposite things when you’re driving “up” the screen versus when you’re driving “down” it. It’s a mess.

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