Video Game Review: Yakuza: Dead Souls

Since the camera doesn’t always follow the back of your characters, there’s a sense of confusion when aiming the firearms. You may think you’re facing a horde of zombies, but when pulling up to fire, the camera often shifts to face an undesired direction. This is because the camera was originally facing the enemies and your character wasn’t. This automatic camera move is something you can turn off in the options, but the alternative is heavy manual camera management that detracts from the action. In either case, it’s bothersome and drags down what is an otherwise fun game to play.

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Video Game Review: FIFA Street

There’s a lot to keep track of on offense with three face buttons assigned to different types of passes and the final one reserved for shooting; all four of which generate a meter that determines the amount of force you’ll use. The triggers and bumpers serve as modifiers, allowing you to sprint, stop (for some fancy footwork), flick the ball up to start juggling and add a little pizzazz to your passes/shots.

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2012 RotoRob MLB Draft Kit: Top 55 Prospects, Part V

In Pomeranz’s first taste of the bigs last year, he showed good control and probably deserved better bottom line results. The 23-year-old southpaw flashed dominant strikeout rates at High-A and after just five starts at Double-A – split between two teams because of the trade from Cleveland to Colorado (part of the Ubaldo Jimenez deal), Pomeranz found himself in the majors. Now the Rockies’ top pitching prospect, he could top out as a No. 2 starter in the majors with a fastball that can reach 94 mph. He’s a huge-ass lefty (6’5”) with a body that screams ‘durability’ (231 pounds), so he should be an important part of the Rox rotation – both this season and going forward.

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Video Game Review: MLB ’12 The Show (Vita)

It’s impressive that the Vita version offers such an array of options with all of the traditional hitting and pitching setups available along with both newcomers — pulse pitching and zone analog hitting. As you’d expect, it’s not nearly as easy to hit or pitch a baseball on such a small screen, and as such the game doesn’t feel as responsive as its counterpart. Personally, I found meter pitching and zone-based hitting (sans analog sticks) to deliver the best portable experience. There are also some rudimentary touch controls implemented, though they feel on the clunky side.

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