Video Game Review: NCAA Football 12

Upgraded HDR lighting adds a lot to the stadiums and environments, giving them more personality than in years past. ESPN’s presentation has once again been integrated into the game with nice looking montages and statistical overlays. On top of that, authentic team-specific entrances and 3D grass have been added, which looks really sharp in replay segments and still photos. These aren’t massive changes, but they help to create a great looking game.

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Video Game Review: Ms. Splosion Man

If you played the original you already know the deal. If not, here’s the 411, you’ve only got one move: sploding. You can splode three times in succession before you need a moment to re-ignite, though certain objects will do that for you instantly. There’s also a self-destruct if you get trapped, and co-op adds an on-screen countdown to time tandem jumps. Everything is crisp and responsive.

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Video Game Review: Operation Flashpoint: Red River

Although the basics should be familiar, there are a number of additions and omissions that’ll take some getting used to. The two industry standards that missed the cut are jumping and melee attack, which means close quarters combat is firearms only. On the flip side, radial wheels filled with various commands (toggled by holding down the right bumper and modified with the left) are decidedly different than what you’ll encounter in most console shooters.

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Video Game Review: Backbreaker: Vengeance

Your player controls the same whether you’re on offense or defense with a number of evasive moves to bypass would-be tacklers (or blockers). You can slide (Y), hurdle (A) and lower your shoulder (X) along with jukes and spins mapped to the right analog stick. Sprinting is done with either trigger and you can showboat with the bumpers. There is one defense-only move: a dive (B) to drag down the ball carrier.

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Video Game Reviews: Annihilation DLC

Despite a fairly uninspired backdrop — lots of big satellite dishes and, you guessed it, a massive hangar that dominates the map — Hangar 18 is a solid addition. Most of the action gets funneled into the title feature, which has entry points on all four sides (three of them can be entered via ground or elevated positions), control rooms on either side of the main floor and a walkway that connects them. For those that like to stick and move, the sides offer a maze-like collection of buildings and pathways, which allows defensive players to lay in wait and offensive players to circle around for counter attacks.

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