Welcome to the Party, PSN!

It’s not always easy being a PlayStation 3 owner, especially when it comes to the downloadable marketplace where Xbox 360 owners often get to enjoy games (and DLC) weeks, months and even years before their PS3 counterparts. Well, we here at RotoRob Gaming are going to try to take some of the sting out of it by offering up a selection of recent PlayStation Network releases that got their start on the Xbox 360 — and we’re doing it “on the house” of course.

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Video Game Review: Back To The Future, Episodes 3 – 5

When Marty isn’t actually walking around, things aren’t that bad. Tell Tale’s standard system of using the trigger buttons to cycle through objects on the screen works well to let you know what your options are. It’s a console workaround for the old PC point-n-click system, and while it’s cumbersome, it does manage to get the job done. In most cases, I stood static in the centre of the screen and cycled through the objects/people on screen rather than actually walk to them — it was simply easier to navigate that way.

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Video Game Review: Insanely Twisted Shadow Planet

Guiding your ship with the left stick and aiming with the right is very smooth, though it may take a little time to become accustomed to the pace at which you fire. The bumpers bring up a radial menu with your selection of tools, four of which can be mapped to the face buttons for quickly toggling between the ones you’re using the most. About the only issue is that you may occasionally select the wrong tool in the heat of the moment, but it’s a minor annoyance at worst.

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Video Game Review: From Dust

In your role as a semi-omnipotent being, you control a cursor representing “the Breath.” You’ll primarily be scooping up elements (left trigger) from one area and depositing them elsewhere (right), which while simple is fundamentally awkward without the use of a mouse. It’s tough to be precise, due in no small part to a camera that never gets all that close to the world you’re attempting to craft. Beyond the basics, you also gain access to a handful of special powers as you progress that can be utilized via the d-pad.

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Video Game Review: Bastion

As “The Kid,” you’ll do battle with two weapons (mapped to “B” and “X,” respectively) and a special skill (right trigger) offensively and an evasive roll (A) and shield (left trigger or left analog stick) on defense — consuming healing potions (Y) rounds out the controls. When engaging in melee combat everything flows smoothly. Unfortunately, ranged fighting can be pretty iffy. Auto-lock doesn’t work as well as it should and cycling through targets with the bumpers is painfully slow, though the issues top out at “frustrating” rather than downright flawed.

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Video Game Review: Warhammer 40,000: Kill Team

Twin-stick shooter fans should feel right at home with the standard “left moves, right shoots” configuration. Melee attacks account for the only regular use of the face buttons, and in a bit of an odd move, the right trigger is left unused while the right bumper tosses grenades. Sprinting with the left trigger and unleashing your character’s special move with the left bumper round out the setup. There is no camera manipulation, which can be troublesome at times, but it’s mostly well done.

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