Video Game Review: FIFA ’12

The most significant alteration to the control scheme is “tactical defending” — it’s optional in single player, but mandatory online. Tactical defending forces more manual control over defenders, and while implementation is simple enough (the game starts off with a tutorial explaining how it works), it’ll certainly change the play style of seasoned veterans. It also shifts the balance to being more attack-heavy than ever before (more on this later).

Video Game Review: FIFA ’12 Read Post »

Video Game Review: Orcs Must Die!

When setting traps you just highlight what you want to deploy and aim at a surface. If you’re able to place it there it’ll appear green and give you a red beam that shows its effective range. Each weapon also has an alternative fire mode that is executed by pressing the left trigger — these usually employ area effects but also drain your mana meter. Face buttons handle tasks like jumping and sprinting as well as selling unwanted traps.

Video Game Review: Orcs Must Die! Read Post »

Video Game Review: Splinter Cell Trilogy

Sam Fisher is best known for his glowing tri-focal goggles, and while you won’t always use these, you’ll certainly constantly see them (which begs the question, if Sam is totally hidden in the dark, why can’t the enemy see the three glowing lights?). Goggle functionality — night vision, thermal vision, and EMF detection — is controlled using the directional pad, with different options based on individual games, as well as your mission-specific gear.

Video Game Review: Splinter Cell Trilogy Read Post »

Video Game Review: Supremacy MMA

This issue, which also plagues clinching and ground fighting, is due to the game’s bizarre blocking and parrying systems that constantly offer each player chances to stop their opponent. For instance, if you try to execute a ground transition you’ll hit the button… and then wait while the counter button appears on the screen. If your opponent fails to counter then you’ll make your move. This undermines the flow and results in choppy combat.

Video Game Review: Supremacy MMA Read Post »

Video Game Review: Castlevania: Harmony Of Despair (PS3)

What you make of that, though, depends on the character you use, as each one has his or her own special quirks that make use of the environment, enemies, button taps, or all of the above. The good thing is that Konami has made the timing and crispness consistent across all characters. Of course, the levels are punishing, with plenty of enemies throwing arcing projectiles which force you into spewing fire which force you into spikes — you should have dodged left instead of right!

Video Game Review: Castlevania: Harmony Of Despair (PS3) Read Post »

Scroll to Top