Video Game Review: Driver: San Francisco

In terms of button mapping, there is little to complain about here with accelerating/braking assigned to the triggers and a boost initiated by pushing up on the left analog stick — you can also engage the emergency brake for quick turns and drifting by hitting “B.” Executing the basics feels a bit loose, though, and it seemed too easy for my car to skid out of control (and even harder to get it back under control) when travelling at higher speeds.

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Video Game Review: Rise of Nightmares

Navigating is another matter entirely. Walking is done by extending one foot forward from a standing position and holding it there (sticking it out further makes you walk more swiftly) — you back up by moving your foot backward — while rotating your upper body turns your view right and left. While that may not sound particularly complex, in practice it’s the game’s real “nightmare.”

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Video Game Review: Nicktoons MLB

When your team takes the field, different pitches are clearly mapped to each face button. Holding the button of your choice charges a meter while you aim with the left stick — when the meter hits its peak, release the button and the pitch is made. Hitting the meter’s peak successfully results in an accurate fast pitch that’s hard to nail. If the batter hits the pitch, left trigger will swap control over to the fielder closest to the ball and “A” will make a jump or dive for air balls. Once the ball is snagged, the layout of the face buttons correspond to each base you want to throw to. Whether in the field or at bat, pressing right trigger activates a fast and powerful version of your pitches, swings, and field movement for a touch of over-the-top action.

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Video Game Review: Radiant Silvergun

One of the more unique weapons of the Silvergun is a sword, which does a 360-degree swipe around the ship before wielding it to dish out serious damage at very close range. This sword can also absorb pink enemy projectiles, which can be used to charge up a hyper-sword attack that clears the screen of enemies, much like the standard smart-bomb in any shooter. During the timeframe of this attack, your ship is invincible, making it an excellent offensive and defensive maneuver.

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Video Game Review: Deus Ex: Human Revolution

Although the majority of the game takes place from a first-person perspective, you switch into a third-person view whenever you enter cover (left shoulder button). The transition is slick and responsive, which is important since it represents such a critical gameplay element. You can easily pop out of cover to fire rounds (right trigger) though aiming down sight is done by clicking in the right analog stick, which is never my favourite method.

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