Video Game Review: Alan Wake’s American Nightmare

Where the game stumbles is with dodging and shooting “from the hip.” Dodging is pulled off with the left bumper (which also enables sprinting) and if timed correctly you’ll duck away from a blow in slow motion. Sounds simple, right? Unfortunately, the timing feels very inconsistent, and since the punishment for a mistimed attempt is taking a pounding, it’s best reserved as a last resort (as opposed to a regular part of your defensive repertoire).

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Video Game Review: Gotham City Impostors

Leveling up is generous as you’ll earn XP for just about any of your efforts. Matchmaking in lobbies is decently fair, but it can be problematic once the matches start. There is no auto-balancing when a team of two is unfairly pitted against a team of six due to a drop out. Aside from that, online play is smooth and lobby creation is quick and easy. Offline players should take note that there are no modes for a split-screen experience and there isn’t a single-player campaign apart from a tutorial and a decent Challenge mode. These challenges definitely deliver some bite when trying to score gold medals and are welcome components to the package.

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Video Game Review: Warp

You control the alien entirely with the left analog stick (the right moves the camera so you can plan your actions), which means you’ll need to look in the direction you’re about to teleport. That wouldn’t be such a detriment if the game offered a full range of motion, but it doesn’t. So instead of being able to make subtle adjustments you’ll watch as the warp reticule toggles between positions roughly 45 degrees apart. That’s good if your intended destination rests at one of those eight points; not so much when you’re trying to warp between lasers.

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Video Game Review: UFC Undisputed 3

However, even with the ground game and clinching simplified there’s still plenty to keep track of once the fight begins. You deliver strikes via the face buttons and can modify high/low by holding down one of the triggers. Defensively you can block, sway or counter, which sounds a lot easier than it is given some demanding timing. Submissions are locked in by clicking down on the right stick, which also triggers a brand new mini game. Here you and your opponent chase each other around the border of the screen while a meter counts down toward a counter or a tap out.

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Video Game Review: NeverDead

Attempting to set itself apart from the pack is Bryce’s unique ability to literally be torn to pieces and still fully function (he’s immortal, you see). You can tear off your own head and chuck it into air shafts or even obtain perks that turn your severed arms into grenades. Whether you do it to yourself or are simply dismembered or decapitated by an enemy, you’ll be able to coax your limbs and torso back together, regenerate them or even roll around as a severed head.

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Video Game Review: The Darkness II

Of course, you’ve also got those wonderful demon arms, which are mapped to the shoulder buttons. The right is used in conjunction with the right analog stick for melee strikes while the left is reserved for grabbing objects (poles, doors, people, etc.) and whipping them across the screen. Suspended enemies can also be executed in a variety of brutal and satisfying ways. It starts off pretty basic, but as you gather dark essence, new moves can be purchased. Eventually you’ll have a different type of execution for each face button — one restores, another replenishes ammo and so on. Beyond just being visually cool, there is some element of strategy involved as you can address various needs with the executions.

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Video Game Review: Shank 2

Each of the controller’s buttons controls a specific aspect of fight or flight with the right analog stick reserved for evasive rolls (a Godsend). With grapples, pounces, counters, light and heavy melee strikes, and ranged attacks all at your disposal, the ability to unleash some truly hellacious combos become satisfyingly second nature as you progress.

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