Video Game Review: The Walking Dead, Episode 4

There’s exploration, puzzle solving, new characters, and very clumsy gunplay (Telltale should never, ever make a first-person shooter without refining its interface skills). The series’ technical limitations still show up, and it actually gets in the way quite a bit in one cumbersome sequence where Lee is fighting off zombies while stuck in wood. It’s par for the course, though one positive turn from Episode 3 is that the extended adventure-game puzzle segments have been truncated.

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Video Game Review: Tekken Tag Tournament 2

While it may sound like only a marginal expansion, the tag mechanic actually adds quite a bit of new strategy, particularly because you can do tag combos based on timing. The regenerating health also leads to new ways of approaching when you want to use certain characters; in addition, your attack strategy has to change on the fly based on who your opponents are. When you combine both of those new factors, it’s possible to turn a near-death match on its head with a simple well-timed tag.

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Video Game Review: NHL 13

TPS is designed to try to bring real-life skating technique to the video game world. It really boils down to momentum. If you play hockey, particularly on ice rather than in-line, you’ll know what I mean. EA does a pretty good job of simulating this, and everything from gliding to quick starts (done by pressing the left analog in) carries your momentum forward. Keep digging your skates in and it becomes more difficult to control the puck; try to protect it on a wide turn and you’ll feel the momentum lag, particularly if you’re using a slow skater.

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