Video Game Review: The Walking Dead, Episode 3

When we last left Lee, Clementine, Kenny, and whoever you chose to save (by now, the cast will be based on several of your key decisions), they’d just escaped a horrific scene at the farm of a surviving family. Now they’re back at their fortified motel, and as The Walking Dead, Episode 3: Long Road Ahead opens, food and supplies are getting scarce.

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Video Game Review: Babel Rising

For the Playstation Move, the problem really comes with the camera control. Holding the trigger button allows for camera movement — left/right to rotate and up/down to zoom in. However, this clunky scheme winds up being floaty at best, making it difficult to just focus on where you want to go. It would have made more sense to integrate the Move’s Navigation controller for camera work.

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Video Game Review: Sorcery

Spell options are created through the alchemy screen, which also involves Move use. When you combine three ingredients together, the Move is involved: shake out sprinkles of one ingredient, then pour another into the cauldron, and give the whole thing a good stir. I never found this to be tiresome and, in fact, it was a quirky way to feel like you’re there.

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Video Game Review: Datura

Control is primarily divided into two types — moving around the environment and doing Move-specific actions to interact with objects. For basic movement, the Move button advances you forward, the circle button puts you in reverse, and angling the Move around steers your direction, much like driving a car. The cross button allows you to angle around without moving forward, though sometimes this doesn’t feel accurate.

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Video Game Review: The Walking Dead

As this isn’t an official license of the AMC TV show, you won’t hear the familiar theme song, though its rippling violin line was obviously the inspiration for the game’s theme tune. Like the show, the use of silence and low atmospheric music is done to create mood without ever being too invasive. As for the zombies, well, they sound like zombies. I’m sure there’s a stock library for all entertainment media to use for zombie sound effects at this point.

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Video Game Review: South Park – Tenorman’s Revenge

There are other ways to attack enemies, as the “X” button shoves them down — a necessity at times if they have spiky red hair — or uses a weapon. The “A” button activates the boy’s special power (Kenny has a super jump, Cartman bumps through walls, etc.). The “X” button also grabs objects, with the “RB” button used for throwing them. This is also problematic, as it’s not easy to throw or even drop stacking crates where you want them to go — a frustrating exercise if you need to get higher to collect something.

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