Video Game Review: I Am Alive

There are two distinct halves to the gameplay, platforming and combat, and each has its corresponding pros and cons when controlling the action. Scaling buildings basically requires you to find a path and push the analog stick in the direction you want to go. While doing this you’ll frequently encounter distances that require an additional jump, which is done by pressing “A.” It’s usually very responsive, though there are times when you’ll want to go east-west at a junction but will end up heading north-south. Given that the entire mechanic is based on an ever decreasing stamina meter, this can lead to some exacerbating moments.

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Video Game Review: The Ico & Shadow of the Colossus Collection

As frustrating as that can be, the level design and cleverness of the puzzles laid out in front of you are so good that it’s worth dealing with every one of Yorda’s eccentricities. Even the game’s annoying combat sequences, which generally consist of shadowy creatures jumping back and evading your pitiful swings to the point that fighting even a couple at once feels like it may drag on for 10 minutes, can’t come close to derailing everything the game is doing right.

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Video Game Review: Nexuiz

With gameplay that moves so quickly, it’s not surprising that the controls are very simple. Each of the game’s nine weapons has a primary (right trigger) and secondary (left) fire mode, and there are three buttons dedicated to shuffling between them. You can also crouch, jump and melee your opponents, though hand-to-hand feels more like luck at these speeds. Selecting the game’s signature mutators is done quickly with the d-pad. Of special note is the game’s incredibly fun jetpack controls, which allow you to climb, descend and hover with ease.

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Video Game Review: Alan Wake’s American Nightmare

Where the game stumbles is with dodging and shooting “from the hip.” Dodging is pulled off with the left bumper (which also enables sprinting) and if timed correctly you’ll duck away from a blow in slow motion. Sounds simple, right? Unfortunately, the timing feels very inconsistent, and since the punishment for a mistimed attempt is taking a pounding, it’s best reserved as a last resort (as opposed to a regular part of your defensive repertoire).

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Video Game Review: Warp

You control the alien entirely with the left analog stick (the right moves the camera so you can plan your actions), which means you’ll need to look in the direction you’re about to teleport. That wouldn’t be such a detriment if the game offered a full range of motion, but it doesn’t. So instead of being able to make subtle adjustments you’ll watch as the warp reticule toggles between positions roughly 45 degrees apart. That’s good if your intended destination rests at one of those eight points; not so much when you’re trying to warp between lasers.

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Video Game Review: UFC Undisputed 3

However, even with the ground game and clinching simplified there’s still plenty to keep track of once the fight begins. You deliver strikes via the face buttons and can modify high/low by holding down one of the triggers. Defensively you can block, sway or counter, which sounds a lot easier than it is given some demanding timing. Submissions are locked in by clicking down on the right stick, which also triggers a brand new mini game. Here you and your opponent chase each other around the border of the screen while a meter counts down toward a counter or a tap out.

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Video Game Review: The Darkness II

Of course, you’ve also got those wonderful demon arms, which are mapped to the shoulder buttons. The right is used in conjunction with the right analog stick for melee strikes while the left is reserved for grabbing objects (poles, doors, people, etc.) and whipping them across the screen. Suspended enemies can also be executed in a variety of brutal and satisfying ways. It starts off pretty basic, but as you gather dark essence, new moves can be purchased. Eventually you’ll have a different type of execution for each face button — one restores, another replenishes ammo and so on. Beyond just being visually cool, there is some element of strategy involved as you can address various needs with the executions.

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