Video Game Review: Twisted Metal
How busy? There’s movement (left/right, acceleration/brake, camera angle), weapons (primary, secondary, primary weapon selection — mapped to the left/right trigger buttons in all configurations), and defensive actions (freeze, shield, turbo boost). The training section is the equivalent of an onscreen manual, so you’ll take probably an hour or two getting used to the controls, more if you decide to switch control schemes midway through. Except for players used to the classic PS1/PS2 control schemes, it’s probably worth it to try all three different control schemes to get a sense of what works best for you.
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