Video Game Review: The Last of Us

There were some nitpicks along the way, however. Picking up supplies is done with the triangle button, which works well during exploration, but if you need to scoop up some ammo that’s near a bottle during a fight you may grab the bottle instead. Inventory management can also be confusing. Many weapons and items are mapped to a single d-pad direction and, depending on whether the inventory is up or not, pressing a direction can have the exact opposite effect. These two issues got in the way a handful of times, but there was only one instance when this actually caused me to die.

Video Game Review: The Last of Us Read Post »

Video Game Review: The Walking Dead – 400 Days DLC

You can select which character’s story you want to dive into first. The order isn’t explicitly shown on the selection screen (though really, you could just go left to right), but playing out of order creates a unique Pulp Fiction-esque experience. Regardless of the order you play, various plot threads move along from chapter to chapter, and you’ll get a sense of the bigger picture when you get to the final segment.

Video Game Review: The Walking Dead – 400 Days DLC Read Post »

Video Game Review: Vengeance DLC

Snipers and assault rifle aficionados should be pleased by Cove — a map that despite a modest amount of square footage still manages to promote long-range fighting thanks to a clever layout. Of course, that limited amount of real estate means the run and gun crowd can excel, too, as paths snake throughout the enclosed island, allowing those in perpetual motion to get the drop on their opponents. The fighting tends to congregate on the beach area with players using the rocks and plane crash debris for cover before continuing to encircle the map.

Video Game Review: Vengeance DLC Read Post »

Scroll to Top