Video Game Review: Aliens: Colonial Marines

In multiplayer you’ll also spend rounds playing as a xenomorph, which can be dicey. Each type has its own primary and secondary attacks, and they can all climb walls and unleash fatal blows. However, it’s easy to get disoriented when crawling around upside down in an effort to ambush unsuspecting marines below. Plus, it seemed a little too easy to get caught on invisible objects — never a good thing when you’re trying to evade gun fire.

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Video Game Review: Sly Cooper 4: Thieves in Time

There were a couple of boss battles that exposed weaknesses in the controls as they would group wires too close to accurately jump onto the right one or throw too many obstacles to deal with, but overall I had almost no issues sneaking, pickpocketing and taking out enemies. Most mini games control very well, but I did have a few minor issues with the Sixaxis ones as it is hard to grasp a perfect sense of how far I needed to tilt the controller. Still, these are infrequent and designed in a way in which they are more nitpicky than anything else.

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Video Game Review: The Tyranny of King Washington — The Infamy DLC

On the gameplay side of things there is one change of note. Stripped of his assassin’s training, Ratonhnhaké:ton consumes tea made from the bark of a giant willow, imbuing him with the ability to essentially disappear via the “wolf cloak.” It’s a reasonably fun addition with segments of the main missions tailored around using it.

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Video Game Review: Revolution DLC

Mirage is a beautiful map set in a sandstorm-blown town somewhere in Asia. Players can take up sniper positions in hotel windows and sand dunes, while the runners are able to use piles of sand as makeshift stairs to access higher levels of structures. Several of the buildings are multi-tiered, so vertical engagements happen quite frequently, meaning you’ll have to watch above you as well as right and left. Visually it feels like the most work was put into this map, with the focus being a hotel lobby flooded with sand surrounding a giant statue of a samurai-type figure. The map is really bright, and the sand often resembles banks of snow, but we’ve got actual banks of snow in another map.

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Video Game Review: Metal Gear Rising – Revengeance

In addition to Blade Mode, Raiden can parry attacks simply by pointing the left analog in the direction of the attack while tapping the light attack button. This will effectively stun most enemies, opening them up to quick strikes which can then lead to Blade Mode awesomeness. You can actually play the entire game without executing a single parry but it adds a lot to both the flow of combat and the visual flair, so it’s a skill worth learning.

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