Video Game Review: MUD – FIM Motocross World Championship

All I can say for the graphics is that they deliver on the title. This is a very brown game, with tracks that — despite their different layouts — mostly ended up feeling the same when you’re actually racing through them. Outside of that there was nothing that stood out in either a positive or negative way. Everything got the job done, but nothing more.

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Video Game Review: Castlevania: Mirror of Fate

The controls work perfectly except for two minor nitpicks. Catching the enemy off guard to counterattack requires you to press the block button at the same time the enemy makes contact. This worked most of the time, but almost exclusively during boss fights the animation would take too long for it to be pulled off. Alternating between special attacks was done using the d-pad or touch screen, and neither was accessible enough in the midst of combat.

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Video Game Review: Dynasty Warriors 7: Empires

This series has never shied away from its original control scheme because it still fits perfectly and feels great when playing. Characters are controlled with the left stick, and your various attacks are mapped to the face buttons. As per usual, the controls are very responsive and comfortable. Combos can be strung together to produce damn impressive prowess on the battlefield, and the feeling of having a character that is truly bad ass cutting through crowds of enemies is second to none.

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Video Game Review: Tomb Raider

Where the game excels is in consistently adding new abilities or features to your repertoire and yet still keeping everything simple to execute. For instance, your arsenal consists of four weapons, each of which is assigned to a direction on the d-pad. As you upgrade weapons you’ll have attachments and/or different ammo types and these are smartly cycled through by just pushing the d-pad in the direction of the gun multiple times. Everything feels well planned.

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