Video Game Review: Sam & Max: The Devil’s Playhouse Episode 5

The gist of that — the controls are adequate for adventure gaming, but are clunky, and you’ll have to use the trigger buttons to cycle through possible interactive objects rather than trying to get Sam to face the right way. The big change is that Max’s Toys of Powers were destroyed at the end of Episode 4, so you won’t be going into the first-person perspective to enact psychic toy mayhem on anyone.

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Video Game Review: Scott Pilgrim vs. the World

It’s so hit or miss that I quickly abandoned it and went with the analog stick, which isn’t ideal for throwback gaming. The result was that I simply didn’t bother attempting some of the moves I unlocked as I leveled up, instead opting to go with combos I knew were effective and consistently executable. Even with the limitations, though, you’ve still got a solid repertoire of moves.

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Video Game Review: Mafia II

Melee combat is rudimentary as holding down the “A” button allows you to evade all punches, leaving you to simply wait for an opening to unload your own combos. Driving feels a bit loose, but considering the game is simulating car handling from the 1940s and ’50s it could be more of a design choice. Regardless, I felt like it was too easy to lose control of your car, and fishtailing was rampant.

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Video Game Review: Kane & Lynch 2: Dog Days

Some may find gun accuracy to be an issue as well, though that was clearly a design decision to simulate more realism with the weapons as well as the characters’ lack of special training. After struggling initially I came to embrace the aiming. Also of interest, there’s no melee attack for close quarters combat — instead, pressing (B) has you grab an enemy and use him as a human shield.

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Video Game Review: Lara Croft and the Guardian of Light

Developer Crystal Dynamics has handled Lara’s foray into the isometric realm beautifully. Using the dual analog sticks to move (left) and aim (right) allows for elusive movements and strafing with “X” executing a roll for quick escapes. The functions needed for solving puzzles are smartly mapped to the bumpers, allowing your hands to concentrate on the sticks, triggers and face buttons during combat — plus, you can assign up to four weapons to the d-pad for switching on the fly. Jumping can be a bit imprecise, though part of the blame for that falls on the camera angle.

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