Video Game Review: The Gunstringer

When everything works it’s a lot of fun, but the Kinect doesn’t always register one-to-one movement accurately. That can add a level of annoyance to segments when you’re tasked with avoiding objects by moving to a particular section of the screen. It’s particularly tough when trying to subtly adjust. It doesn’t ruin the game by any means; it just creates undo frustration.

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Video Game Review: Crimson Alliance

For such a conceptually simplistic hack-‘n-slash game, your fingers will be plenty busy. The face buttons control your three attacks (melee, ranged and stun) and an evasive move. Blocking is done with the right trigger while the left is used to pick up objects. A time-slowing special attack can be unleashed with the left bumper, and the right bumper deploys your consumable items (you switch between them via the d-pad). The right stick can be used to aim, though I found myself attacking in the direction I was facing about 99 per cent of the time.

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Video Game Review: NHL 12

For offensive players heading towards the slot area, a push on the right analog stick will engage them into a positioning battle. The left analog then controls you as you jockey for position by sliding or spinning off the defender. This will either put you in position to deflect the puck on a shot, be in close for a rebound goal, or screen the goalie so a shot can go through. With this new mechanic, you can be a critical factor in a goal and not even touch the puck. It creates a completely new way to view how you play.

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Video Game Review: Elevator Action Deluxe

There are two prominent problems with the controls in Elevator Action Deluxe. First, jumping just isn’t as responsive as it should be for a game in which the system of advancement is based on completing levels under a specified time. I won’t even venture a guess as to the number of times I went sprawling down an open elevator shaft instead of making a relatively modest jump to safety.

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Video Game Review: The Baconing

One thing series veterans may notice is that while this game looks and sounds very much like the first two, there has been a clear shift toward a more combat-heavy experience. That means many of the more irreverent quests have been replaced by additional missions of “enter this area and kill everything that moves.” There’s still a certain appeal to it thanks to all the crazy weapons you wield and unusual foes you encounter, but I found that it became a bit excessive.

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Video Game Review: Rock of Ages

Tower defence, eh? That means strategically placing various blockades on a playing field to prevent enemy forces from storming over to your comfy home base, which in this case is a castle with a really big door. Pressing the right bumper will open up your asset window with your tools of defence: towers, catapults, bombs and angry livestock are just a small taste of the goodies you can place with the “X” button while navigating the layout of the land with the left analog stick. After preparing your defences, trumpets will blare and you’ll be cued to press “Y” to unleash your attack.

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Video Game Review: Street Fighter III: 3rd Strike Online Edition

For a true arcade feel, an arcade stick is a must, but playing with a controller isn’t too shabby. The common gripe with arcade fighters on pads still stands — the d-pad is a little stiff, the analog is a bit loose and you’re missing out on the original six-button layout. Of course, the buttons can be mapped and customized to suit your needs, but you just can’t beat a good ol’ (most likely expensive) arcade stick.

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