Video Game Review: NFL Blitz
While the music is typical arcade fare, the announcers do a very good job of keeping the mood light with loads of inane and nonsensical commentary.
Video Game Review: NFL Blitz Read Post »
While the music is typical arcade fare, the announcers do a very good job of keeping the mood light with loads of inane and nonsensical commentary.
Video Game Review: NFL Blitz Read Post »
There’s no doubt that 2011 was a great year for gaming, which made sorting through all the exceptional titles to come up with the best of the best a daunting task. Last year, I tackled the process alone, but this year our five-person team all cast their votes — the results of which comprise the 2011 RotoRob Video Game Awards.
2011 RotoRob Video Game Awards Read Post »
Each of the game’s three playable characters control differently, which can be a bit discombobulating when switching between them on the fly. For instance, the thief’s arrow attack is aimed and fired with the right stick, whereas the warrior defaults to a sword and shield setup in which that same analog stick is used to maneuver his shield. The more hours you sink into it, the more comfortable you’ll become with the various layouts, but it feels like the process could’ve been streamlined.
Video Game Review: Trine 2 Read Post »
That it would be released on my least-played modern platform wasn’t going to stop me, though, and after an insanely busy November SEGA was kind enough to supply me with a belated review copy. So was it worth the hassle of dusting off my DS? Read on to find out.
Video Game Review: Aliens: Infestation Read Post »
I’d also suggest that for a prequel set near the start of The Locust War, everyone seems far too comfortable with the phenomenon of monstrous creatures emerging from underground. They all know exactly what each Locust is by name, and at one point Barrick even suggests that he’s looking forward to meeting General RAAM. It was one thing for a war-weary Delta Squad to treat these things as old hat; it’s another for Zeta to have such a “been there, done that” attitude toward the burgeoning Kryll storm that’s going to wipe out life in the city.
Video Game Review: RAAM’s Shadow DLC Read Post »
Platforming titles depend on their jumping mechanics to make them good, and here the jumping height falls a bit short, making for some disappointing stage navigation and sometimes cheap deaths. Wiimote utilization is decent and mostly responsive, featuring moves such as arching up to aim bomb throws or eavesdropping by listening to the built-in speaker. It’s not without hiccups, though, and a couple of functions like the loose and finicky lock-picking seem to steer away the fun. And oddly, the camera doesn’t simply follow your cursor as you play. The need to hold “Z” while pointing to move the camera seems redundant and unmotivated. Overall, the controls could use some refining in just about every department — even a little tweaking could have bumped them from average to good, or maybe even great.
Video Game Review: The Kore Gang Read Post »
Shots are selected with the d-pad. After that you’ll have the option to “call your shot” (bank or swish) and adjust the trajectory of the ball. A sweet spot appears and you’ll need to stop the meter inside that area to nail it. Between the variety of shots and potential challenge level based on your opponents you can spend a lot of time messing around in HORSE.
Video Game Review: Legends Showcase DLC Read Post »