Video Game Review: The Testament of Sherlock Holmes

Investigation is the name of the game, which equates to lots of meticulously walking every available inch of an area and pressing a button when on-screen prompts (either a hand or a magnifying glass) pop up. If you’ve yet to see or do everything at a particular point they’ll be outlined in blue; once completed they turn green. It handles fine, though the persistent swaying in first-person view can occasionally make it difficult to investigate a particularly small object when zoomed in.

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Video Game Review: NBA 2k13

Perhaps the biggest single change from last year to this is switching all the dribbling moves to the right analog stick, and adding the left trigger as a modifier to use the stick for shooting. 2k Sports’ decision to consolidate the in-game action this way feels great and is a welcome change for anyone who struggled with the undeniably complex setup of past versions. The new scheme is responsive and makes pulling off moves such as crossovers and hesitation dribbles easier than ever — and for those that liked things the way they were, the previous controls are available as well.

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Video Game Review: Borderlands 2

Smooth and responsive, the controls should be immediately familiar to shooter fans. Jumping, melee attacks, sprinting and more are standard fare. In fact, about the only unique feature here is that the left bumper activates your character’s signature ability. Grenade tossing feels too imprecise, however — particularly an issue when equipping some of the game’s innumerable modifiers.

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Video Game Review: Dead or Alive 5

Beyond the basics, however, lies a deeper, timing-based layer to give the fights some meat. Blocks and counters, referred to as holds, become an essential part of combat once you start mixing it up with capable human opponents or crank up the difficulty. It’s no easy task considering you not only have to time your counter precisely but also ascertain where the blow is being aimed (high, middle, low) for your efforts to be successful.

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Video Game Review: Tokyo Jungle

In the “kill or be killed” world of post-humanity Tokyo, being able to deftly control your animal of choice is critical to your very survival. For the most part, the game holds up well in that regard. The most basic actions, such as jumping and attacking, are mapped to the face button while the shoulders house the hunting functions: creep and clean kill. Flicking the right stick executes a quick dodging move, though you can also use it to gain ground while pursuing would-be prey.

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Video Game Review: LittleBigPlanet Vita

In a world built upon imagination the sky is the limit, and in the tradition of previous games in the series, Sackboy’s inaugural Vita adventure is cleverly done. Each of the story’s levels has a unique yet still consistent style with bright colours that hold up well on the OLED screen — it’s not as crisp as what we’ve seen on the PS3, but the reduced size seems to suit the source material better.

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