Video Game Review: Transformers: Fall of Cybertron

While still limited by the inherent metallic nature of Cybertron, High Moon was able to find more ways to vary the environments this time around. This helps give the game’s 13 chapters a more unique feel with areas differing significantly in terms of openness and pace with cramped quarters requiring a more deliberate play style versus some of the aerial zones. The robots themselves retain their G1/film hybrid appearance, and both returning characters and new additions are easily recognizable. There are some occasional slowdowns in the frame rate, though it never becomes debilitating.

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Video Game Review: Mark of the Ninja

Although each of the face buttons serves a primary function, some change contextually based on where you’re positioned or which direction you’re pushing the left stick. For example, the “A” button jumps; but it’s also used to enter doorways, transition from one section of wall to another, drop from elevated points and more. With so many functions mapped to one button there are instances where you’ll do things such as jump off instead of climb to a surface. Still, while it’s frustrating during those moments, for the vast majority of time it comes together extremely well.

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Video Game Review: Madden NFL ’13

Also new on the Xbox 360 is Kinect implementation as pre-snap adjustments can now be made via a series of spoken commands. It’s an interesting gimmick and is worth playing around with if you own the peripheral. That being said, using your voice to make changes is only really viable on offense, where you determine when the ball will be snapped. On defense you generally only have time to make one or two changes — there’s a delay while the Kinect figures out what you said — before the computer hikes the ball. One nice touch is that for online play, the game automatically mutes your microphone so your opponent can’t listen in on your calls.

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Video Game Review: Sleeping Dogs

When not in melee combat, driving, free running and shooting should account for most of your time in Hong Kong. Getting behind the wheel is fairly responsive, albeit exceptionally fast paced, and the biggest problem is the camera’s occasional inability to track quick changes of direction. Gun fights utilize a basic cover system, but they do offer up one exceptionally cool feature: when you vault over cover, time slows down and allows you to drop your enemies. Free running is crisp and makes you feel like a bad ass, even if seemingly half the city’s population can match you stride for stride.

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