Video Game Review: Grand Theft Auto V

While I’ve never been the biggest fan of driving in the series — I often felt like speeds got so excessive that it became almost impossible to do more than hope you don’t have to change direction or avoid anything during high-speed chases — I have to say that this the best work Rockstar has done in that department. Cars seem to respond more favourably to subtle adjustments, and as a result I was able to pursue vehicles effectively whilst weaving through traffic. Vehicles also feel very different, and the ability to customize their attributes and boost your characters’ driving skill is a nice touch.

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Video Game Review: Dead or Alive 5 Ultimate

Beyond the basics, however, lies a deeper, timing-based layer to give the fights some meat. Blocks and counters, referred to as holds, become an essential part of combat once you start mixing it up with capable human opponents or crank up the difficulty. It’s no easy task considering you not only have to time your counter precisely but also correctly predict where the blow is being aimed (high, middle, low) for your efforts to be successful.

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Video Game Review: Diablo III

How it works is that all Primary attacks not only deal damage but also serve to fill up your spirit meter, which in turn is used to unleash abilities from the other five aforementioned categories — equipped items also assist in regenerating your spirit meter. What this system does is create a certain rhythm to the combat in which you pepper foes with weaker strikes to build up more powerful attacks and buffs.

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Video Game Review: Splinter Cell: Blacklist

Everything in Sam’s world revolves around his new mobile headquarters, the Paladin. This high-tech aircraft acts as your hub, allowing Sam to chat with his Fourth Echelon team members, purchase and equip new gear, upgrade the HQ and more. All available story missions, secondary quests obtained from your crew and even online multiplayer can be reached through a giant in-game map, which helps keep everything streamlined and reasonably cohesive.

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Video Game Review: Killzone: Mercenary

In fact, the only times you’re required to use the touch screen is for brutal melee kills, when you trace directional arrows, pulling down levers and hacking terminals. Some of the VAN-guard abilities also necessitate the use of the touch screen, such as a shoulder-mounted missile launcher that fires when you tap targeting circles on enemies. Whatever your feelings on touch controls, everything here feels very natural, and the user interface is among the best I’ve seen.

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Video Game Review: Teenage Mutant Ninja Turtles: Out of the Shadows

There’s a rhythm to the combat that takes time to develop, especially since most early fights can be won by spamming the two attack buttons. Once you start facing more and tougher foes it becomes necessary to mix up your basic strikes while monitoring your enemies, who won’t stand idly by while you beat their buddies to a pulp. As you get more comfortable and unlock additional moves, battles can turn into fluid encounters in which you’re seamlessly combining attack and defense.

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Video Game Review: The Bureau: XCOM Declassified

Pressing one of the face buttons enables “Battle Focus,” which slows time to a near standstill and allows you to issue orders to your teammates and/or employ your own allotment of abilities. Both are done via a radial menu, which you navigate with the left stick. While this system is completely functional, it does have a pair of issues that are worth mentioning.

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