Video Game Review: Madden NFL 25

Running with the ball (whether on a handoff or after a completed pass) has gotten the yeoman’s share of the attention this year with the “Run Free” system and its accompanying precision modifier. This is activated by holding down the left trigger, slowing your ball carrier’s gait to ready him for a bevy of new, more advanced moves. The names are the same — dive, spin, stiff arm, etc. — but their execution and effectiveness when using the modifier have changed.

Video Game Review: Madden NFL 25 Read Post »

Video Game Review: Flashback

Were you to simply look at the control layout for Flashback odds are you wouldn’t be surprised — move with the left stick, aim with the right, jump, roll, etc. In action, however, this title takes some getting used to because jumping vertically and horizontally are done with different inputs. Here, any ledge you can grab will be reached by pressing up on the left stick. Meanwhile, the “A” button is only used to jump over obstacles and across distances that are essentially parallel to one another.

Video Game Review: Flashback Read Post »

Video Game Review: Charlie Murder

Standard brawler controls apply to much of the action with heavy/light attacks, jumps and grabs assigned to the face buttons. Blocking is done via the left trigger, and you can consume items on the fly with the bumpers. Holding down the right trigger brings up your “anar-chi” menu, with up to four powers (one for each of the face buttons) assigned at a given time. Chaining combos together is fun and satisfying, and the game’s litany of weapons to grab and use keeps things fresh.

Video Game Review: Charlie Murder Read Post »

Video Game Review: Velocity Ultra

What makes the game deviate from the norm is the introduction of teleportation as well as the ability to deploy “telepods,” which allow you to warp back to the point you dropped them — it’s an essential tool once pathways start branching off. Those two mechanics allow for more intricate level designs than your standard space shooter, and once you get the hang of it you’ll be teleporting your ship into tight spaces at fast speeds and zooming right back out.

Video Game Review: Velocity Ultra Read Post »

Video Game Review: Muramasa Rebirth

One annoying item is that jumping and interacting with the environment share the same button (X), and there are moments when you can accidentally travel to another screen while simply attempting to execute a jump. Also, when traveling downward it’s way too easy to fall an additional level, which can be frustrating when facing multiple enemies on different tiers of a location.

Video Game Review: Muramasa Rebirth Read Post »

Scroll to Top