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Archive for December, 2012

Product Review: Skullcandy PLYR 2 Wireless Headphones

December 22, 2012 | by HC Green | Comments Comments Off on Product Review: Skullcandy PLYR 2 Wireless Headphones
Skullcandy PLYR 2 Wireless Headphones
Comfort, thy name is Skullcandy.

Here at RotoRob, we generally stick to software when it comes to reviews. However, during the quiet month of December we decided it’d be fun to branch out a little bit and check out some hardware (that’s what she said) in the form of Skullcandy’s new multiplatform PLYR 2 wireless headset. The headphones, which work with the Xbox 360, PlayStation 3 and PC, retail for US$129.95 and are available to order via Skullcandy’s official website.

SETUP

Being able to use the headphones in conjunction with multiple systems comes at a cost in that it’s not as slick or visually undetectable as you might like. The transmitter needs to be plugged in to both your console of choice and the back of your TV, and it only offers a red/white connection. I, like most modern gamers, hook up my systems via HDMI, so to get these to work you’ll need to run a second cable from your console into your television. There isn’t much slack with the cord length coming from the central transmitter, either, which creates a messy look (a third cable is used for charging the headphones).

However, what this layout may lack in style it mostly makes up for in simplicity. Switching between the Xbox 360 and PS3 took no more than a minute or two, and it’s easy to take the extra step to utilize them for in-game chat as well (though on the 360 you’ll need an extra wire — not to worry, the cord is included).

COMFORT

Between working in cubicles and late-night gaming, I’ve spent a lot of hours with headphones on, and I would say without hesitation (or equivocation) that the PLYR 2 is the most comfortable headset I’ve ever used. As opposed to my Turtle Beach set, which retails at roughly US$100 more, my ears didn’t become tender during long sessions, and the weight strikes a nice balance between feeling sturdy while not heavy enough to be annoying.

When it’s time to chat you simply pivot the attached microphone down, which automatically makes the mic active. To mute it just put it back in the upright position.

SOUND QUALITY

While the PLYR 2 might not produce the top aural experience available, the sound is crisp, clean and doesn’t feel like much of a step down from the surround sound I use when not wearing them. It’s also extremely reliable. Only once in all the time I used the headset did it power itself down — I turned it right back on and played for another hour-plus so I don’t believe it to have a battery-related issue — and at no point was I treated to the annoying popping and crackling I’ve been subjected to with other wireless headsets over the years.

OVERALL

You can quibble about some minor issues, but ultimately Skullcandy’s PLYR 2 wireless headset offers both quality and versatility at a relatively low price point. If you’re in the market for some new gaming headphones, these are well worth the money.

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Podcast: Stephen Drew Signs with Boston

December 21, 2012 | by RotoRob | Comments (0)
After a one week hiatus, we were back with another episode of RotoRob’s Fantasy Baseball Weekly Podcast, heard Thursdays at 9 p.m. EST on Blogtalkradio. Given all the trades and signings of late, there was a ton of things to discuss this week.
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Prepping for the Fantasy Football Championship Finals

December 20, 2012 | by Mike Jones | Comments Comments Off on Prepping for the Fantasy Football Championship Finals
What has plagued Fantasy owners since the dawn of the game is the vexing question: do you play your players based on matchups or do you play who you’ve relied on week after week. Are you loyal to your digital warriors, battling it out for Fantasy supremacy, or do you make last minute waiver wire pickups (such as David Wilson) and hope that they can win you a spot start?
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Video Game Review: Hitman: Absolution

December 19, 2012 | by HC Green | Comments Comments Off on Video Game Review: Hitman: Absolution
Moving stealthily from cover to cover is paramount to success for Agent 47, and for the most part the game is equal to the task. Snapping in and out of cover is done with a single button press, as is moving quickly from one piece to another. Shooting is smooth as well, though the auto-aim always places the crosshairs centre mass, which can be a bit annoying when squaring off against armoured foes. Of course, you can always disable it and rely on your own reflexes exclusively.
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Chicago Cubs Offseason Moves

December 18, 2012 | by RotoRob | Comments Comments Off on Chicago Cubs Offseason Moves
He hasn’t had any sustained success above A-ball and his 2012 season was reduced to just 10 appearances because of shoulder surgery. We’re not overly bullish on this addition and given that he cleared waivers and was outrighted to the minors, no one else is exactly holding their breath for Gutierrez to suddenly figure it out.
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