Contest: Try The Sports Parlor For Free and Win $200

So how is this 100 per cent legal? Because games are based on statistics, team scoring adjustments, and Flex Players. When you select a team to win, you then have the ability to swap in players from the default bench to the starting lineup if you think they may perform better. Every yard, tackle and splash play on the field results in points for your Sports Parlor squad. The Sports Parlor even helps you by setting a default roster, which saves you the agony of mulling over every pick the way other sites do. Then it’s time to use your Fantasy prowess and choose two Flex Players from any other contest playing that week.

Contest: Try The Sports Parlor For Free and Win $200 Read Post »

Video Game Review: Batman: Arkham City

Unlike the first game, you’ll encounter the elements too, whether that’s the snowfall (think about which character might be in that area) or the water. Just about every environment looks like a living piece of concept art — stylized, detailed, and full of malevolent wonder. Despite the grim tone and dark lighting, it’s difficult not to just sit around and enjoy the world you’re in.

Video Game Review: Batman: Arkham City Read Post »

The Wire Troll: Val Filppula Off to Fast Start

When you look down at the bottom of the waiver wire barrel, there are just some players that jump out. It always happens almost without fail. As the injuries continue to mount, it is not enough to just check parts of the waiver wire, but you need to dig deeper and deeper. Week Six is the week before “Turkey Week” and reality dictates it is time to start the process. What process is that? Honestly, it is the one where Fantasy owners go all the way down the well as opposed to simply peeking downwards.

The Wire Troll: Val Filppula Off to Fast Start Read Post »

Video Game Review: Sonic Generations

Controls are decently responsive with most of the action mapped to stick and face buttons. However, they’re still tainted with the same flaws that have existed throughout the series. Classic Sonic’s jumping ability has never been his strong suit and sadly his stubby imperfect hop hasn’t been fine tuned here either. In Act Two, Sonic’s homing attacks are still dodgy and running at breakneck speeds can feel a little loose. In some cases, these quirks can result in cheap platforming deaths that Sonic players know all too well. However, like in past great titles, Sonic is a blast to harness when he’s at his fastest, and dealing with his control flaws becomes second nature.

Video Game Review: Sonic Generations Read Post »

Scroll to Top