Video Game Review: Deadlight

When everything is flowing smoothly, Deadlight is a joy to play. Jumping feels precise, and when you’re springing from objects, transitioning into rolls and sprinting to the next leap of faith it has a borderline parkour feel to it. Melee combat is decent and features a stamina meter to prevent you from flailing away wildly without consequence. The shooting mechanic is also solid as you aim with the right analog stick, fire with the right trigger and reload (bullet by bullet) with the left bumper.

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Video Game Review: LEGO Batman 2: DC Super Heroes

One thing that hasn’t changed is the lack of difficulty. Deaths are still punished by dropping some studs and a perpetual hint system all but ensures you won’t be stumped for long. Plus, while the puzzles do feel more enjoyable they are still repetitive as you’ll be trying on the same handful of suits and using the same character powers from start to finish.

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Video Game Review: Wreckateer

Controls are a defining factor for any Kinect game; without a good setup you might as well turn off the TV and wave your arms around until you’re satisfied with what you’ve accomplished. On screen your character is set up behind a ballista, standing in a half circle segmented into two areas. Walking up and holding out your hands grabs the ballista and walking back primes it at full power, allowing you to then aim by moving left and right or affect its pitch in much the same manner. To fire just put your arms out to the sides. During flight you can spin your shots by swatting at the projectile, changing directions and adding or reducing lift. Different ammunition for your ballista has special properties that can be used mid-flight to help the destruction along, activated by raising your arms in a “V” position.

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Video Game Review: The Amazing Spider-Man

Web swings don’t take altitude into account, and as a result you may find Spider-Man scraping the pavement after a long downswing when you wanted to remain above the skyline. Similarly, web rush can deposit you on the top or side of nearly any object, but when it comes to marking open air as your destination it becomes hit or miss. Sometimes the game allows it; other times it turns red and it’s a no go.

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Video Game Review: Tony Hawk’s Pro Skater HD

It’s a setup that’s extremely simple and easy to understand, enforcing the pickup-and-play approach that became a staple for the series, allowing new players to get down the controls easily and letting old pros rack up combos without frustration. Unlike the original, however, this has a balance bar for grinding and manuals, an inclusion that’s greatly appreciated. For series vets it should only take a few runs to shake off the dust… after that it’s like you never stopped playing.

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Video Game Review: Mini Ninjas Adventures

Ninjas have to be precise, lethal and above all, coordinated — something that isn’t exactly easy to pull off on the Kinect in the first place. Moving left or right moves your character on screen, dodging attacks and also lining up your own. Using a few simple hand gestures changes weapons — for example, reaching over your right shoulder pulls out your sword, left takes out your bow and putting both hands out to the sides switches to ninja stars. Each weapon is used to take out enemies at different distances, utilized by mimicking the real-life action for each one.

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