Video Game Review: Flashback

Were you to simply look at the control layout for Flashback odds are you wouldn’t be surprised — move with the left stick, aim with the right, jump, roll, etc. In action, however, this title takes some getting used to because jumping vertically and horizontally are done with different inputs. Here, any ledge you can grab will be reached by pressing up on the left stick. Meanwhile, the “A” button is only used to jump over obstacles and across distances that are essentially parallel to one another.

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Video Game Review: Charlie Murder

Standard brawler controls apply to much of the action with heavy/light attacks, jumps and grabs assigned to the face buttons. Blocking is done via the left trigger, and you can consume items on the fly with the bumpers. Holding down the right trigger brings up your “anar-chi” menu, with up to four powers (one for each of the face buttons) assigned at a given time. Chaining combos together is fun and satisfying, and the game’s litany of weapons to grab and use keeps things fresh.

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Video Game Review: Brothers: A Tale of Two Sons

That’s not to say the dual-stick setup doesn’t have its problem, however, as there were plenty of times when what was happening on screen and what I was trying to do with the controller wouldn’t mesh, so I would make mistakes due to thinking the character on the left of the screen was controlled by the left stick, when in reality it was the other way around.

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Video Game Review: Cloudberry Kingdom

The controls are uniform to the platforming genre and are very tight and responsive, being largely focused on making the millimeter-precise jumps that completely make the game. The character also has very little weight or gravity to him, so as long as you aren’t pushing the stick he will not budge. Jumping can feel a little too rough at first, but the game makes sure that some jumps are only possible if you are jumping blindly with faith. It’s pretty much complaint-free here.

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Video Game Review: Ibb & Obb

The first thing you should know about Ibb & Obb’s controls is that the game shouldn’t be played single player. By default, a character is moved by the left analog, including jumping. Buttons are deactivated outside of the Start menu. This is fine when you’re playing co-op (either online or local) since your only real interactions are moving and jumping. The problem comes when you try to play Ibb & Obb by yourself because the second character’s controls are mapped to the right analog. Since some of the game’s puzzles and challenges involve timing (as well as the collection of gems from defeated enemies), it’s easy to get disoriented in your movements. In particular, when you have one character in the normal gravity and the other character in reverse gravity, moving between left and right analog sticks and separate characters becomes headache-inducing.

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