Video Game Review: Silent Hill: Downpour

Outside of combat, things function competently. Running is done with the right bumper, and you can look over your shoulder with the left. The d-pad is used to equip a gun or access your inventory. “A” is the multi-purpose button — used to open doors, pick up objects and the like. There is one notable issue here: the game doesn’t distinguish between item types. Therefore, you’ll frequently waste time picking up weak weapons (and then putting them down again) because it’s not always obvious what you’re being prompted to grab.

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Video Game Review: Blades of Time

Pressing the right trigger acts as a dash for evading attacks, but it eventually can be powered up as an offensive move. The dash also comes in handy during bits of platforming as it allows Ayumi to cling on exotic corals and swish from one to the other. Rounding out her abilities is the Time Rewind, which plays back your previous actions; thus creating a doppelganger. This allows you to tag-team enemies with your shadow self for double damage (or triple, if used correctly) and is also handy for switch-operating puzzle solving.

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Video Game Review: Twisted Metal

How busy? There’s movement (left/right, acceleration/brake, camera angle), weapons (primary, secondary, primary weapon selection — mapped to the left/right trigger buttons in all configurations), and defensive actions (freeze, shield, turbo boost). The training section is the equivalent of an onscreen manual, so you’ll take probably an hour or two getting used to the controls, more if you decide to switch control schemes midway through. Except for players used to the classic PS1/PS2 control schemes, it’s probably worth it to try all three different control schemes to get a sense of what works best for you.

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Video Game Review: MLB 2k12

A second addition doesn’t endear itself quite as well. Pitch performance is dynamic this year, which means that if you register punch outs with a specific pitch its in-game rating will rise. Conversely, allowing hits will reduce that pitch’s effectiveness. I understand the premise, but I’m not convinced it’s beneficial to the gameplay.

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Video Game Review: Ultimate Marvel vs. Capcom 3 (Vita)

The game also makes use of the Vita’s front touch screen. Swiping your finger in a direction will move your character while tapping on the screens will perform attacks — combos follow suit if you continue to tap. I wouldn’t consider using this exclusively if you want an authentic fighting experience, but it’s an interesting approach to incorporating the Vita’s potential to the game’s controls.

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