Video Game Review: Styx: Shards of Darkness

The Dark Souls series is lauded for its exacting, punishing gamelplay. Styx tends to follow that strict formula, where stealth is essentially the only option. This is not like Assassin’s Creed or Metal Gear Solid in which you can muscle your way through; very rarely will prolonged fights do much for you, and the much-improved AI will find you more often than not.

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Video Game Review: The Walking Dead — A New Frontier, Episode 3

While Above the Law’s story is markedly better than the start of this season, it sings the best when Clementine is in the picture. We just hope that the bubbling conflict here doesn’t play into the tropes we’ve seen in all forms of Walking Dead media (AKA “people are horrible and violent forever and ever and ever”).

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Video Game Review: Assassin’s Creed: The Ezio Collection

The Ezio trilogy follows the pattern of most trilogies (original Star Wars, X-Men, etc.) in which the first entry is great, the second is the best, and the third is middling. Each offers slight variations in gameplay mechanics, but the basic franchise thrust of parkour, melee, and random side quests remains the same throughout.

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Video Game Review: Dishonored 2

Simply put, Dishonored 2 has some of the most inventive level design we’ve ever seen in video games. Starting off with the opening scene and the initial choice of Emily or Corvo as your playable character, each level builds upon each other, at first feeling like Dishonored 1.5. Then, about a third of the way through the game, you hit the Clockwork Mansion and suddenly it begins to wow you.

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