Video Game Review: Skylanders: Spyro’s Adventure

In a theme that will run throughout the review, the controls are basic with multiple buttons doing the same things. Each character has three attacks — one primary, one secondary and then one special attack that must be unlocked — and a button to interact with objects. Opening treasure chests and gift boxes is done by waggling the right stick. My only complaint is that you’re unable to adjust the camera as there are definitely times it would’ve been nice to look around.

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Video Game Review: Kinect Sports Season Two

It’s tough to assign a blanket number to a collection of mini games that each control differently, but as a group they hold up pretty well. The sensor tracked my movements nicely, and with few exceptions it kept the action moving when people shuffled in and out during multiplayer sessions. I did find navigating some of the menus to be overly finicky, though, particularly when skipping tutorials and celebrations. Voice commands are also available and work as designed.

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Video Game Review: Spider-Man: Edge of Time

Jumping, melee and ranged attacks are mapped to the face buttons while grabbing, web slinging and a signature evasion move occupy the shoulders and triggers. Using your evasion move is the key to success as you’re essentially unhittable when it’s activated (it’s got a limited lifespan with a meter that drains and recharges quickly), and as you’re constantly outnumbered you’ll need it to do a lot of sticking and moving.

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Video Game Review: The Missing Link DLC

While this DLC is mostly enjoyable, there are some shortcomings worth mentioning. For starters, limited ammo and Praxis kits mean more deaths, and by extension more time spent staring at the loading screen. Backtracking is also far more prevalent here than in the main game, which may be a turnoff for some. Lastly, it’s clear some graphical shortcuts were taken as animations loop during extended conversation scenes and lip synching doesn’t match. Even taken collectively, though, these complaints are pretty minor.

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Video Game Review: Crysis

Making the move from PC to console is often a difficult one when it comes to controls. It’s handled seamlessly here. Triggers and shoulder buttons handle aiming, firing and engaging your suit’s two primary modes (armour and stealth). Holding down one of the face buttons brings up a menu of all your available weapons, which are then easily selected with the left stick or d-pad. Cycling through fire modes and switching out attachments are well implemented as well.

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Video Game Review: NBA 2k12

While that level of depth and complexity can be considered both a pro and a con, the passing remains a sporadic source of frustration. Icon passing is still the most effective method, but there seems to be a slight delay between input and execution, which leads to passing lanes closing down and turnovers being committed. Shooting is still tremendous while defense is generally strong.

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