Video Game Review: Call of Duty: Ghosts (Xbox One)

There are definitely some levels where it’s more noticeable than others. We ended up playing through the entire campaign again, and we thought missions like Federation Day and End of the Line really popped on the new system. There’s just a level of refinement here that wasn’t possible with the 360, and it helped us enjoy our second trip through more than the first.

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Video Game Review: Madden NFL 25 (PS4/Xbox One)

Although the game largely handles the same on Xbox One, some noticeable improvements have been made, particularly in the running game. Buoyed by the new True Step system that’s built to take more factors into account for a collision than ever before, players now move and adjust more realistically. It definitely takes some getting used to — a fact that was driven home as we struggled to get Gold medals on the same in-game tutorials we breezed through on the 360 — but once you do you’ll find it’s a significantly improved process.

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Video Game Review: Killzone: Shadow Fall

It’s an invaluable tool… as long as you can get it to do what you want. Its functionality is mapped to the new, centrally located touch pad, and in theory each direction corresponds to an ability. The problem is that we frequently had the controller fail to recognize our input. In combat that can be a serious issue, especially when facing enemies with shields that need to be lowered by your OWL. Granted, it works more often than not, but it failed too many times to ignore.

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Video Game Review: WWE 2k14

If you were thinking the name/publisher switch would result in any kind of overhaul, think again. The gameplay basics remain largely untouched with strikes, grapples and finishers all executed the same way. While that all works fine, the countering system is featured more than ever. In theory this could have been a blessing; in practice, it’s more of a curse.

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