Video Game Review: Joe Danger 2: The Movie

Of course, what would a stuntman be without tricks? Flips, manuals and endos are handled easily with the left stick, while all manner of other showboating oddities are pegged to the left and right bumpers. Tricking isn’t just for show either, as big stunts reward the player with boost and, honestly, who doesn’t want more of that? With so much at his disposal, you’d think Joe might stumble, but the setup is handled expertly, letting anyone get in on the action at a moment’s notice.

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Video Game Review: Transformers: Fall of Cybertron

While still limited by the inherent metallic nature of Cybertron, High Moon was able to find more ways to vary the environments this time around. This helps give the game’s 13 chapters a more unique feel with areas differing significantly in terms of openness and pace with cramped quarters requiring a more deliberate play style versus some of the aerial zones. The robots themselves retain their G1/film hybrid appearance, and both returning characters and new additions are easily recognizable. There are some occasional slowdowns in the frame rate, though it never becomes debilitating.

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Video Game Review: NHL 13

TPS is designed to try to bring real-life skating technique to the video game world. It really boils down to momentum. If you play hockey, particularly on ice rather than in-line, you’ll know what I mean. EA does a pretty good job of simulating this, and everything from gliding to quick starts (done by pressing the left analog in) carries your momentum forward. Keep digging your skates in and it becomes more difficult to control the puck; try to protect it on a wide turn and you’ll feel the momentum lag, particularly if you’re using a slow skater.

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Video Game Review: Mark of the Ninja

Although each of the face buttons serves a primary function, some change contextually based on where you’re positioned or which direction you’re pushing the left stick. For example, the “A” button jumps; but it’s also used to enter doorways, transition from one section of wall to another, drop from elevated points and more. With so many functions mapped to one button there are instances where you’ll do things such as jump off instead of climb to a surface. Still, while it’s frustrating during those moments, for the vast majority of time it comes together extremely well.

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Video Game Review: The Walking Dead, Episode 3

When we last left Lee, Clementine, Kenny, and whoever you chose to save (by now, the cast will be based on several of your key decisions), they’d just escaped a horrific scene at the farm of a surviving family. Now they’re back at their fortified motel, and as The Walking Dead, Episode 3: Long Road Ahead opens, food and supplies are getting scarce.

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