Video Game Review: Life is Strange 2, Episode 4

This change in dynamic alters how you play the game. In previous episodes, your choices — and how they affected your younger brother — were a constant cloud lingering over practically every action. Did you teach Daniel to be a practical survivor? Did you teach him empathy at all costs? Did you teach him aggression, sacrifice, and other traits?

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Video Game Review: Subdivision Infinity DX

Flying games can be difficult to handle sometimes, but Infinity DX keeps it pretty simple, allowing you to easily change directions via the analog sticks while accelerating and decelerating using the left shoulder/trigger. Combat is housed on the right side with weapon options on both buttons — the primary gun automatically reloads when dry, though you can manually do it with one of the face buttons. Rolling is handled with the d-pad, but it feels awkward in the heat of battle in terms of your hand positioning.

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Video Game Review: Wolfenstein: Youngblood

It makes for a crowded weapon wheel, but there’s one important thing missing — the ability to dual-wield any gun; you can double up on pistols, but that’s it. On the surface that may not seem like a big deal, but the game itself is riddled with armour-covered enemies that can take repeated shotgun blasts to the face from point-blank range, so yeah, we missed the extra firepower. The game’s deviation away from stealth as a viable means of advancement makes this an ever more painful omission.

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Video Game Review: Mutant Year Zero: Road to Eden

There isn’t a ton of exposition, but the story is still relatively engaging — something that is helped by the world’s detail level and in-game conversations between the characters. While the game does offer up some optional paths, encounters are finite, which helps keep the story focused. We chose to explore every area and take on every foe, leading to a very strong group for the final push, giving us a completion time of around 20 hours.

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Video Game Review: The Church in the Darkness

Structurally, everything does the job, allowing you to sneak, sprint, distract, shoot and more in an effort to infiltrate the compound and locate your target. It never feels all that responsive, though, particularly aiming your gun. An auto-lock function helps a great deal in this respect, but when you’re under pressure (read: being shot at) it’s pretty dicey — in a way the game compensates for this by making fleeing overly effective, though that isn’t the most compelling approach.

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Video Game Review: Dragon Quest Builders 2

Our primary complaint with the original was the odd way it handled, and unfortunately little has changed on that front. Combat is still a bland affair with fights taking on one of two forms: stand there and mash the attack button, or stand there, mash the attack button and periodically run away to avoid high-damage attacks. There’s no block or evasive roll, and it’s debatable if the techniques you learn are more potent than the standard spamming of regular strikes. On the bright side, at least weapons no longer degrade and break.

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Video Game Review: Streets of Rogue

Inventory management can be cumbersome at times, especially on longer runs when the number of items starts to balloon. At least time slows when cycling through items and stops entirely when you open your inventory, allowing you to locate what you’re looking for. Items can also be assigned to the four d-pad directions as hot keys, though with how quickly melee weapons degrade you’ll probably end up doing the side scroll more often.

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