Video Game Review: King’s Quest: Rubble Without a Cause

Choice always plays a part in shaping these episodic titles, and the game is determined to force you to make some tough decisions. That’s fine, but the way it goes about it is questionable as any kind of natural trial and error will lead to negative outcomes. It almost feels structured to nudge you toward playing it a second time, thereby extending a run time less than half of the first episode.

Video Game Review: King’s Quest: Rubble Without a Cause Read Post »

Video Game Review: Jack the Ripper DLC

The primary missions are mostly well designed, with a few featuring some level of infiltration flexibility. Some of the DLC also has you playing as Jack himself; whether it’s a gimmick to exploit history or a psychological trick to get into the mindset of a murderer, it works effectively thanks to a slightly different GUI and visual elements. This is balanced by Evie’s side quests, which involve finding justice and safety for the prostitutes of London that were the Ripper’s targets.

Video Game Review: Jack the Ripper DLC Read Post »

Video Game Review: Fat Princess Adventures

As with games like Diablo, Fat Princess Adventures has you traveling across a sizable world from one checkpoint to the next, leaving dozens of dismembered enemies in your wake. Unlike Diablo, though, there’s little sense of progression, even as you level up and collect/upgrade your loot. Tactics don’t vary much, if at all, and your character isn’t growing appreciably stronger.

Video Game Review: Fat Princess Adventures Read Post »

Video Game Review: Anno 2205

As a genre, building games can be fairly complex and intimidating. Conversely, Anno 2205 is actually a fairly good introductory course. The game starts off charging players to build up their corporation’s newly owned temperate land mass enough to have the technology and funds to build a route to the moon, which in this scenario is going to be the cure for humanity’s energy woes.

Video Game Review: Anno 2205 Read Post »

Video Game Review: Tom Clancy’s Rainbow Six Siege

Competitive matches pit two teams of five unique operators against each other in a best-of-five series (first to three wins) in which you’ll alternate as attackers or defenders. There’s a short setup phase before reaching the action — attackers scout the area while defenders fortify their position. It’s a tense situation in which long moments of silence are shattered by hails of gunfire. Death comes quickly, often without warning, and there are no respawns.

Video Game Review: Tom Clancy’s Rainbow Six Siege Read Post »

Video Game Review: The Talos Principle

The less said about the story, the better. The only thing we’ll really divulge is that things are not necessarily what they seem, and it’s probably the closest a game story has come to classic hard science fiction in a while. Much of this is done through computer terminal access, a la Fallout. If you know rudimentary DOS or Linux commands, you’ll find some of the interface to be familiar.

Video Game Review: The Talos Principle Read Post »

Scroll to Top