Video Game Review: Under Siege

For those that only have the Dual Shock controller, the button layouts may seem overwhelming at first. However, the tutorial does an effective job in helping players become accustomed to the control scheme. You can even do things like modify the speed of the cursor along with invert the direction for the sticks and adjust their dead zones. Whichever controls you use, rest assured that you’ll be able to play without pausing to think about what the buttons do.

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Video Game Review: Thor: God of Thunder

Where things unravel is with the momentary disconnect between when you press a button and when Thor takes action. This lag interrupts combos, ruins quick time events, makes parrying and reflecting attacks an exercise in futility and causes you to miss jumps you should make in your sleep. Had the game not featured an auto recover, which doesn’t allow Thor to sustain fall damage, there’s no telling if my controller would’ve survived the experience.

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Video Game Review: The 3rd Birthday

Where the game struggles is when trying to create distance from enemies as it’s basically impossible to run and manipulate the camera (done via the d-pad) simultaneously. The workaround is to flee, and then press the left bumper to quickly lock onto a foe, adjusting your view in the process. It’s imprecise, though, as it causes you to come to a complete stop. Manually aiming weapons like the grenade launcher and sniper rifle is painfully slow, and it demonstrates just how dependent the game is on the auto-aiming system.

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Video Game Review: Dungeons & Dragons: Daggerdale

One annoying omission is the inability to cycle through enemies as you auto-aim on the closest foe in your field of vision. There are also a few weird bugs that affect the controls, most notably a glitch that causes you to freeze until you use your class power (right bumper) and another that makes the ammo from your ranged weapon vanish, causing it to do no damage.

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Video Game Review: LA Noire

As with other Rockstar titles, the voice acting throughout LA Noire is excellent and when combined with all the subtle facial expressions and mannerisms it really brings things to an entirely new level. Music ripped from the era is good, as is most of the original score, but some of the background tunes recycled during crime scene investigations can become a bit grating. Overall, however, it’s another tour de force from the industry’s resident standard bearer on audio excellence.

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Video Game Review: Moon Diver

Both attacks and jumping are executed with the face buttons. When rushing to dash and slash at enemies, the controls are responsive and feel adequately mapped on the controller. However, moving doesn’t feel as solid since this is done through the analog stick only. At times, your character could end falling off a cliff or platform because of the way the stick makes them move. For a side-scroller, d-pad support would’ve been appropriate. Sadly, there is no option to customize the controls, which could have remedied this issue.

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