Video Game Review: The Caligula Effect: Overdose

There are three core elements at work: exploration (read: dungeon crawling), social interaction and combat. Those dungeons take the form of a city as you run through hallways and streets, encountering “digiheads” (your fellow Mobius residents whose minds remain closed to the truth — more on that below) that you’ll battle with. The transition to these fights sees the world melt away, exposing an arena-like setting.

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Video Game Review: Sekiro: Shadows Die Twice

At the heart of combat is a system built on breaking an opponent’s posture as you attempt to open them to a killing blow rather than slash away for damage. This is done via a mix of attacking and defending with properly timed deflections serving as the most effective way to expose a foe for the kill. Finding the sweet spot with an enemy’s attack takes practice, and if you’re too late you’ll absorb a hit — blocking wards off blows, but your own posture erodes with each strike.

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