Video Game Review: Tales of Monkey Island

In adventure games, inventory items were made to be combined, and that was always easier done with mouse-based inventory management. Since this is a console experience, Tell Tale has managed the best that it could; one button opens up the inventory menu, then you highlight the item to be used. This goes into a sub-menu that allows it to be combined with another object in your inventory or in the active game. It sounds clunky, but there’s no real way around it. PC-style inventory management simply doesn’t work smoothly on a console environment, though Tell Tale has done its best to try to make it streamlined and accessible.

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Video Game Review: Red Dead Redemption

Things can get a bit tricky when you’re on horseback as well. Moving your horse in tight quarters is often clumsy, and I definitely grew tired of constantly hitting “A” to prod my horse and then holding the button down so the horse would maintain its speed. It’s primarily frustrating when engaging pursuing enemies. Rotate the camera so you can line up a shot and suddenly your horse is veering in the wrong direction. I generally slowed down to take on pursuers, but there are occasions where your time is limited and that isn’t possible.

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Video Game Review: Final Fight: Double Impact

Navigating the menu system is a bit of a pain in the ass, as the jump-in online functionality for multi-player means that there’s no true pause. While this accurately replicates the arcade experience of the game continuing while you frantically search for more quarters, it’s pretty irritating. Also, playing a simple online co-op game with your buddy is more complicated than it needs to be; rather than simply see what friends are available to join, you have to go through a series of menu prompts to get to an invitation.

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Ice Chips: Playoff Primer

With the regular season winding down, it’s time to look ahead to a unique beast of its own — playoff pools. Playoff pools are always a crapshoot, since one unpredictable upset could mean that you’re essentially done. It’s also difficult to project long-term because even if you get a lot of points in the first round, sheer attrition will knock some of your players out of the lineup. How can you navigate this minefield? Well, there’s no surefire way, but here are some general guidelines to go by.

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