Video Game Review: Trials Evolution

As complex and difficult as the courses become, the controls consist of accelerating, braking and shifting your rider’s weight on the bike — and outside of an occasionally used “bailout” maneuver, that’s it. This level of simplicity allows for dedicated focus on the obstacles standing between you and the completion of the course, which is something you’ll need as you advance.

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Video Game Review: Journey

Layouts don’t get much simpler with one button to jump (X) and another to emit a tone (O) — tap it for a soft sound and hold it down for a much louder one. You can maneuver the camera with the right analog stick or by rotating the SixAxis controller itself. Outside of some isolated moments where it’s a little tough to judge distance, when ascending you shouldn’t have any trouble here.

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Video Game Review: FIFA Street

There’s a lot to keep track of on offense with three face buttons assigned to different types of passes and the final one reserved for shooting; all four of which generate a meter that determines the amount of force you’ll use. The triggers and bumpers serve as modifiers, allowing you to sprint, stop (for some fancy footwork), flick the ball up to start juggling and add a little pizzazz to your passes/shots.

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Video Game Review: MLB ’12 The Show (Vita)

It’s impressive that the Vita version offers such an array of options with all of the traditional hitting and pitching setups available along with both newcomers — pulse pitching and zone analog hitting. As you’d expect, it’s not nearly as easy to hit or pitch a baseball on such a small screen, and as such the game doesn’t feel as responsive as its counterpart. Personally, I found meter pitching and zone-based hitting (sans analog sticks) to deliver the best portable experience. There are also some rudimentary touch controls implemented, though they feel on the clunky side.

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